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Advanced [show]


Percival Myerscough, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a worn and beaten armor. His chestnut hair is kept up in a ponytail inside a small hat. His skin is flawless and his amber eyes scan people very quickly.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Percival was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic. Flaws: Forgetful, Insane. Bonds: Attractive, Poor. Occupation: Jeweler

Voice: Mousy voice

Attributes [hide]

Percival Myerscough, Male Human Adept 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)18 (+4) 14 (+2)12 (+1)
Skills Acrobatics +1, Medicine +4
Senses Passive Perception 12
Languages Common, Undercommon, Abyssal, Giant, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 20 gp. Lapis lazuli (13 gp). 1 Darkwood Shield.


Social Check DCs


Gildmak TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a violet vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his violet boots flare out at the collars. He wears his white hair down. His green unseeing eyes seem to look past you.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sage. He became a Sage soon after.

Motivation: Money/treasure.

Ideals: Professionalism. Flaws: Disease. Bonds: Rich, Job. Occupation: Sage

Voice: Hollow voice

Attributes [hide]

Gildmak TellPenny, Male Halfling Cleric 6
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 45 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 17 (+3)12 (+1) 15 (+2)14 (+2)
Skills Religion +4
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 4000 sp. Aquamarine (600 gp). Rhodochrosite (11 gp). Jade (90 gp). Fiery yellow corundum (500 gp). 1 Minor magic item.


Social Check DCs


Warryn Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Detective. He carries a battered greatsword and tarnished shortbow as well. His auburn hair is lengthy and is close to two feet long. His eyes are blue and beady.

Personality: He is extraordinarily eccentric. He also has developed a complete distrust of the Stylist profession.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has worked as a Detective like his father before him.

Motivation: Expand his business.

Ideals: Fighting. Flaws: Ugly, Insane, Mundane. Bonds: Job, Enemies. Occupation: Detective

Voice: Smoker's lung

Attributes [hide]

Warryn Quillsharpener, Male Gnome Aristocrat 4
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)11 (+0) 13 (+1)10 (+0)
Skills Arcana +2, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 30 pp. Jasper (50 gp). Red spinel (40 gp). Red garnet (40 gp). Peridot (50 gp).


Social Check DCs


Erky Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and likes to wear darkened spectacles and heavy clothing, no matter the weather. With a patchy white beard and wild white hair. His eyes are green and catlike.

Personality: Confrontational and typically high on some drug or another. He is a very good compulsive liar and kleptomaniac.

History: He was born the only child of a wealthy merchant. He has had some formal singing training, and achieved minor success. He's since become an addict/alcoholic.

Motivation: Retire the richest man in the east; and he feels that his past leaves him morally obligated to help

Ideals: Athletic, Entrepeneur, Artistic. Flaws: Addict. Bonds: Criminal record. Occupation: Knight

Voice: Smooth and feminine

Attributes [hide]

Erky Fapplestamp, Male Gnome Warlock 12
Small (3'5") Gnome, True Neutral (CR 12)
Armor Class 13
Hit Points 71 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)13 (+1) 10 (+0)13 (+1)
Skills Deception +5, Medicine +4
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134333

Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Whurbin Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a long, tan cloak. His blonde hair is lengthy and is close to two feet long. His eyes are a pleasant hazel.

Personality: Always inclined to offer people food he seems plenty friendly. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of a Armorer, who enjoyed hunting, Whurbin was taken on many hunting expeditions. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: Retire the richest man in the north; and to prove his worth to the world

Ideals: Philantrophist, Entrepeneur. Flaws: Impulsive. Bonds: Nature, Criminal record. Occupation: Interpreter

Voice: Middle-eastern accent

Attributes [hide]

Whurbin Daerdahk, Male Dwarf Warlock 3
Medium (4'3") Dwarf, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)13 (+1) 16 (+3)15 (+2)
Skills Animal Handling +5, Investigation +3
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 400 gp.


Social Check DCs

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