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NPC Generator

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Advanced [show]


Fenriz Rapture, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who is constantly adorned with expensive silk clothing, often dyed in bright pastel and violet, and wears rings and necklaces with large, colorful gems. He keeps his long brown hair kept up in a rat tail. His half smiles and white eyes are beguiling and draw you in.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also hits on women, regardless of circumstances.

History: He was born blind and as such lacked many opportunities for work. Over the years he perfected his riding and shooting skills. After a long history of fighting, Fenriz and his spouse have recently divorced.

Motivation: He's attracted to the PC.

Flaws: Antagonistic, Disease. Bonds: Rich, Attractive, Has a crush, Nature. Occupation: Mortician

Voice: Australian accent

Attributes [hide]

Fenriz Rapture, Male Tiefling Paladin 7
Medium (5'3") Tiefling, Neutral Evil (CR 7)
Armor Class 11
Hit Points 47 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)14 (+2) 14 (+2)18 (+4)
Skills Medicine +5, Religion +5
Senses Passive Perception 12
Languages Common, Celestial, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1100 gp. Lapis lazuli (10 gp).


Social Check DCs


Lone In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'4". He sports white clothing, slightly heavier than average wear, and his gloved hand is found clutching a rapier. His fur is red and curly. He is baby faced.

Personality: A deeply religious man he believes everything happens for a reason. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to loving parents in a slum to the north. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He used his abilities to travel the world and help people.

Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable

Ideals: Philantrophist. Flaws: PTSD. Bonds: Religious, Poor, Criminal record. Occupation: Bather

Voice: Low rumbling, strings words together

Attributes [hide]

Lone In the Wind, Male Tabaxi Fighter 10
Medium (6'4") Tabaxi, True Neutral (CR 10)
Armor Class 11
Hit Points 91 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)17 (+3) 15 (+2)14 (+2)
Skills Insight +6, Nature +7
Senses Passive Perception 12
Languages Common, Abyssal, Halfling, Sylvan
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 70 pp. Silver comb with moonstones (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item.


Social Check DCs


Bertram Bohm, Male Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing colorful clothing, dressed as a Courier. He wears a feathered hat to cover his moderate length golden hair. His otherwise smooth face is marked with small tiny scars.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the north his family was never financially stable. Bertram was born on a far northern desert where he grew up under the tutelage of his mother, an expert Courier. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac

Ideals: Passionate, Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant, Criminal record. Occupation: Courier

Voice: Nasally tone

Attributes [hide]

Bertram Bohm, Male Half-Elf Druid 5
Medium (5'4") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 50 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)12 (+1) 17 (+3)13 (+1)
Skills Intimidation +4, Religion +4
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 400 gp.


Social Check DCs


Fonkin Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his morningstar. He wears a colorful flower in his silver hair. He wears a mask on his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He takes great joy in being the best Apothecary in town.

History: Born in a small village he learned the ways of the warrior from his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. He's also a talented Architect, but doesn't like to broadcast it.

Motivation: Expand his business; and to be a architect again

Ideals: Passionate, Fighting. Bonds: Attractive, Job. Occupation: Apothecary

Voice: Dutch accent

Attributes [hide]

Fonkin Timbers, Male Gnome Ranger 4
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)14 (+2) 13 (+1)11 (+0)
Skills Investigation +4, Performance +2
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Draconic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 6000 sp.


Social Check DCs


Glûk Dudley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear blue clothing when he does not wear armor. His red hair is cut short. His blue eyes peer out from beneath his Stetson blue hat.

Personality: He is a Marshal first and foremost. He believes firmly that knowledge should be universal. He takes great joy in being the best Marshal in town.

History: He was raised in a white middle class family as the only child. He went to a religious school and was inspired by the priests there in charitable deeds. He now owns his own business.

Motivation: Wants to raise his children well; and to find somewhere to settle down

Flaws: Insane, Mundane. Bonds: Job, Religious, Family. Occupation: Marshal

Voice: Old Prospector

Attributes [hide]

Glûk Dudley, Male Half-Orc Rogue 7
Medium (5'10") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 17 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)13 (+1) 13 (+1)11 (+0)
Skills Nature +4, Performance +3
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 50000 cp. A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). A roughly beaten golden orb (120 gp).


Social Check DCs

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