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Advanced [show]


Flask Running, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his greatsword. His gray fur is matted, messy, and big. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Flask wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Flask fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He desires power and/or immortality; and wants to have a good time and be beloved

Ideals: Disciplined, Optimist, Fighting. Flaws: Ugly. Occupation: Sellsword

Voice: Ums and uhs a lot

Attributes [hide]

Flask Running, Male Tabaxi Warrior 2
Medium (6'2") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 17 (+3)15 (+2) 10 (+0)9 (-1)
Skills Investigation +4, Medicine +2
Senses Passive Perception 10
Languages Common, Draconic, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Bernard Brinker, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who is dressed in earthy colors with a black and tan handkerchief worn on his left side, he is not a threatening figure. He is bald on top and has large red tufts of hair around his ears. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sculptor arts, while his father instructed him in etiquette, music and courtly manner. His homeland was ravaged by war and he spent much of his life rebuilding it. He has built up a small fortune and can afford his own way.

Motivation: To get a good night's sleep.

Flaws: Ugly, Insomniac, PTSD. Bonds: Enemies, Family, Rich. Occupation: Sculptor

Voice: Jamaican accent

Attributes [hide]

Bernard Brinker, Male Half-Elf Aristocrat 2
Medium (5'8") Half-Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)16 (+3) 10 (+0)14 (+2)
Skills Religion +5, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Giant, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 340 gp. Alexandrite (500 gp). Amber (90 gp).


Social Check DCs


Fallond Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has dyed his greying brown hair a little too much giving a sharp brown color. He has blue eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Animals are drawn to him, and he is able to talk to them.

History: He was born in the east. His parents enrolled him in a Wizard school at a young age so that he could practice his necromantic talents. He used his abilities to trick people and travel the world for free.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Persistence, Gifted. Bonds: Immigrant, Criminal record, Adventurer. Occupation: Masseuse

Voice: Cold and demanding tone

Attributes [hide]

Fallond Bofdann, Male Dwarf Wizard 12
Medium (4'5") Dwarf, True Neutral (CR 12)
Armor Class 10
Hit Points 71 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 19 (+4)12 (+1) 14 (+2)11 (+0)
Skills Insight +6, Investigation +5
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 3000 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Silver chalice with lapis lazuli gems (150 gp). Brass mug with jade inlays (300 gp). A necklace of small pink pearls (1000 gp).


Social Check DCs


Wymar Livingstone, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a large blue jacket. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His eyes, though not visible through his cowl, are violet.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He cannot resist a sob story and will often dote over anyone who has one.

History: When he was but 8 years old his parents immigrated from the south. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Philantrophist. Bonds: Attractive, Immigrant, Adventurer, Criminal record. Occupation: Knight

Voice: Jittery and nervous

Attributes [hide]

Wymar Livingstone, Male Human Sorcerer 11
Medium (6'0") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 40 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)13 (+1) 11 (+0)13 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 120 pp. Deep blue spinel (200 gp). Azurite (11 gp). Golden yellow topaz (200 gp). Brown-green garnet (160 gp). Bloodstone (80 gp). Silver pearl (160 gp).


Social Check DCs


Arnold Windsor, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears long strands of ruby and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has no hair. He has violet eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He can't help but pocket interesting objects he comes across

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Ugly, Antagonistic, Disease. Bonds: Rich, Criminal record. Occupation: Spy

Voice: Italian accent

Attributes [hide]

Arnold Windsor, Male Human Warlock 1
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)11 (+0) 13 (+1)14 (+2)
Skills Religion +2, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 5000 cp. Rock crystal (70 gp).


Social Check DCs

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