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NPC Generator

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Advanced [show]


Pushkrimp Cornish, Male Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned male wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is tall, broad shouldered and powerfully built. He has no hair. His eyes are violet and beady.

Personality: Abrasive and pushy, he has a hard time making friends. He is a bit of a xeno-phobe, disliking non-Half-Orcs.

History: He was born to loving parents in a slum to the north. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Ugly, Antagonistic, Racist. Bonds: Poor, Job. Occupation: Map Maker

Voice: Shortens vowels

Attributes [hide]

Pushkrimp Cornish, Male Half-Orc Druid 1
Medium (6'1") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)7 (-2) 16 (+3)8 (-1)
Skills Nature +0, Survival +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 400 sp.


Social Check DCs


Ombul Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is constantly adorned with expensive silk clothing, often dyed in bright white and pastel, and wears rings and necklaces with large, colorful gems. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady green eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born in a small plains village. He went to a religious school and was inspired by the priests there in charitable deeds. By chance he met his sister recently and the two have been together since.

Motivation: He is greedy; and marry his sister to traveling adventurers

Flaws: Ugly, Insomniac. Bonds: Rich, Family, Nature, Religious. Occupation: Spice Merchant

Voice: Speaks with squeezed throat

Attributes [hide]

Ombul Greenleaf, Male Halfling Ranger 16
Small (2'11") Halfling, Lawful Neutral (CR 16)
Armor Class 12
Hit Points 92 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)14 (+2) 13 (+1)12 (+1)
Skills Deception +6, Nature +7
Senses Passive Perception 11
Languages Common, Halfling, Auran, Goblin
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day140221

Possessions: 5000 gp. Solid gold idol (600 gp). Old masterpiece painting (600 gp). Silver comb with moonstones (900 gp). Silver comb with moonstones (900 gp). Gold music box (2000 gp). A necklace of small pink pearls (2000 gp). 1 Medium magic item.


Social Check DCs


Rimple Offund, Male Gnome [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He typically wears a sleeveless long coat of deep green leather and dull blue iron scale mail. His golden hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He speaks before he thinks and is too direct. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Impulsive, Disease. Bonds: Criminal record. Occupation: Barrister

Voice: Deep voice with rolling R's

Attributes [hide]

Rimple Offund, Male Gnome Monk 4
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)15 (+2) 16 (+3)8 (-1)
Skills Investigation +4, Nature +4
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Tûmhom Halsey, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and carries greatswords. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Tûmhom was born with his mother's beautiful face. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Tûmhom took refuge in the large cave and found the beat up greatsword and armor he uses now. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting. Flaws: Insane. Bonds: Poor, Nature, Attractive. Occupation: Doctor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Tûmhom Halsey, Male Half-Orc Expert 3
Medium (6'1") Half-Orc, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)11 (+0) 12 (+1)6 (-2)
Skills Performance +0, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Veit Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'3". He wears loose pants and a collared shirt complete with sweater beneath his coat, and his gloved hand is found clutching a greatsword. He keeps his long white hair kept up in a rat tail. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and several ex partners dislike his way of doing things and want revenge

Ideals: Passionate, Artistic. Flaws: Addict, Insane. Bonds: Slave. Occupation: Sellsword

Voice: Draws out vowels

Attributes [hide]

Veit Bigtoe, Male Dwarf Bard 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)16 (+3) 12 (+1)15 (+2)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Infernal, Ignan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 1900 sp. Deep green spinel (150 gp).


Social Check DCs

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