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Advanced [show]


Bertram Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses in collared shirts and wears a proper scarf over his head. He has a small bristly mustache and wavy black hair. He tend to wears goggles to shield his eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born into a rich family. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Halfling artifacts is his passion.

Flaws: Terse. Bonds: Has a crush, Adventurer, Rich, Debt. Occupation: Sellsword

Voice: Low and grunting

Attributes [hide]

Bertram Elderberry, Male Halfling Aristocrat 6
Small (3'3") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 32 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)15 (+2) 17 (+3)11 (+0)
Skills Nature +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 10000 cp.


Social Check DCs


Hunter Kitchur, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears black leather gloves, a black jacket, and tight pants. His white hair and beard is wavy and long. His blue eyes dart from person to person.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born blind and as such lacked many opportunities for work. A gifted student he started as a Map Maker, but he got bored and became a Sailor. He has worked as a Sailor like his mother before him.

Motivation: To get a good night's sleep; and to prove his worth to the world

Ideals: Disciplined. Flaws: Impulsive, Disease, Insomniac. Bonds: Job. Occupation: Sailor

Voice: Ums and uhs a lot

Attributes [hide]

Hunter Kitchur, Male Human Sorcerer 8
Medium (6'3") Human, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 33 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)10 (+0) 13 (+1)15 (+2)
Skills Insight +4, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hork Southey, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a simple grey robe with black stripes complete with hood. He carries a battered trident and tarnished halberd as well. His black hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.

Personality: Stoic and calm, he prefers to meditate than take action. He works hard and plays hard.

History: Born in the south his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Fighting, Disciplined. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Scribe

Voice: Dutch accent

Attributes [hide]

Hork Southey, Male Half-Orc Paladin 1
Medium (5'2") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)9 (-1) 10 (+0)10 (+0)
Skills Arcana +1, Deception +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 sp.


Social Check DCs


Flask In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a long, grey, dusty cloak. He keeps his brown fur in a flapper bob. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not trust anyone and sleeps with one eye open.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Butcher job and began his own company from there.

Motivation: Expand his business; and he has a crush on the local adventurer

Ideals: Impeccable. Flaws: Insomniac, Disease. Bonds: Job, Has a crush. Occupation: Butcher

Voice: Timid voice

Attributes [hide]

Flask In Woods, Male Tabaxi Warlock 1
Medium (6'4") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)10 (+0) 13 (+1)16 (+3)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 800 sp.


Social Check DCs


Sammal Absence, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a custom-built plate barding that's adorned with tan lining and desert motifs. He has a penchant for wearing a ring with an oversized topaz on his right hand. His hair is chestnut and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is fixated on the number 36. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has all his life been fascinated with dancing.

History: Sold as a small child to a slaver, Sammal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is not mentally stable, and does not behave rationally; and to get a good night's sleep

Ideals: Artistic. Flaws: Insomniac, Insane. Bonds: Rich, Mentor. Occupation: Scribe

Voice: Voice breaks

Attributes [hide]

Sammal Absence, Male Tiefling Monk 3
Medium (6'4") Tiefling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)12 (+1) 18 (+4)18 (+4)
Skills Deception +6, Survival +6
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Blue quartz (8 gp). Deep blue spinel (400 gp). 1 Simple lock.


Social Check DCs

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