Clerebold Loccisano, Male Half-Elf [Permalink]
Personal [hide]
Description: This light-skinned male typically wears a sleeveless long coat of deep black leather and dull green iron scale mail. He is tall, broad shouldered and powerfully built. His blonde hair is lengthy. His face is covered beneath a completely black helmet.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born the only child of a wealthy merchant. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He struck the Detective job and began his own company from there.
Motivation: He's looking for his big break; and wants to open a new tavern
Ideals: Entrepeneur. Bonds: Criminal record, Military, Job, Adventurer. Occupation: Detective
Voice: Russian accent
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 49 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 13 (+1) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Aquan, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 200 gp.
Burgell Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a yellow and white robe with the hood down. His skin is fair and his fingers are delicate and long. He wears his golden hair up. He wears round tiny glasses practically rammed into his face.
Personality: He is calm most of the time but flees social interaction. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Burgell hails from a village terrorized by giants. His father was a mechanic, and taught him how to fix just about anything. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: To be a Stableman again; and he wants revenge against giants
Ideals: Persistence. Flaws: Shy, Antagonistic. Bonds: Enemies, Job. Occupation: Gardener
Voice: Strong lisp
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 400 gp. Chalcedony (70 gp). Malachite (8 gp). Black pearl (400 gp).
Mordai Moral, Male Tiefling [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat. He is portly but not overly obese. He has wavy chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Barkeep kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A need for knowledge about a nearby landmark; and he is a bit of a kleptomaniac
Flaws: Impulsive. Bonds: Guardian, Religious, Criminal record, Adventurer. Occupation: Barkeep
Voice: Creaky witch voice
Attributes [hide]
Medium (6'10") Tiefling, Lawful Evil (CR 13)
Armor Class 9
Hit Points 66 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 15 (+2) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Draconic, Undercommon
Attacks Melee +5 / 4d4+1, Ranged +3 / 4d4-1, Grapple +1
Possessions: Fire opal (1300 gp). Black opal (1300 gp). Onyx (80 gp). Jade (60 gp). Onyx (80 gp). Eye agate (7 gp). Rose (80 gp). Rich purple corundum (1300 gp). Lapis lazuli (7 gp). 1 Minor magic item.
Kite Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He dresses like a well dressed Merchant does. Beneath his clothing is a huge mess of scar tissue. His lavender fur is lengthy. His eyes are likewise yellow. His teeth are white and perfect.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Like his mother and his sister before him, after school he went straight into learning to become a Merchant. He tends to his Merchant job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business.
Ideals: Artistic. Bonds: Job, Slave, Attractive, Criminal record. Occupation: Merchant
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'0") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 8 (-1) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 sp. 1 Masterwork Common Melee.
Holg Lancaster, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses well, wearing white shirts, loose pants, and blazers most of the time. His golden hair is heavily combed to the right. He wears round tiny glasses practically rammed into his face.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He works hard and plays hard.
History: Born to a pair of adventurers, Holg grew up listening to his father's many stories. In his 16th year, his parents were killed by a goblins raid, leaving Holg alone in the world. After a stint in an orphanage, he was adopted. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero.
Ideals: Artistic. Flaws: Hedonist. Bonds: Attractive, Adventurer, Enemies. Occupation: Marshal
Voice: Soft and mumbly
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Good (CR 17)
Armor Class 11
Hit Points 100 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Auran, Undercommon
Attacks Melee +9 / 5d4+3, Ranged +7 / 5d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 |
Possessions: 3000 gp. Banded agate (13 gp). Iolite (80 gp). Tourmaline (90 gp). Deep blue spinel (500 gp). Azurite (13 gp). Moss agate (13 gp). Rock crystal (80 gp). Coral (90 gp). Red-brown spinel (90 gp). Smoky quartz (80 gp). Smoky quartz (80 gp). Star rose quartz (80 gp). Iolite (80 gp). Brown-green garnet (90 gp). Deep green spinel (90 gp). Hematite (13 gp). Peridot (80 gp). Rich purple corundum (1100 gp). Citrine (80 gp). Tiger eye turquoise (13 gp). Violet garnet (500 gp). Onyx (80 gp). Amethyst (90 gp). Obsidian (13 gp). Star rose quartz (80 gp). Banded agate (13 gp). Fire opal (1100 gp). Fire opal (1100 gp). Alexandrite (500 gp). Jet (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!
