Elegant In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs, and carries longswords. His top hat is riddled with cuts and holes. He has a dull look in his amber eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A rival would like him out of the picture; and he has decided he is irredeemable
Ideals: Fighting. Flaws: Ugly, Shy, Insane. Bonds: Criminal record. Occupation: Banker
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Tabaxi, True Neutral (CR 7)
Armor Class 10
Hit Points 45 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Druidic, Auran
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +6
Possessions: Amber (90 gp). Golden yellow topaz (1300 gp). Hematite (15 gp). 1 Minor magic item.
Peren Othronus, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a worn and beaten armor. He wears a deerstalker hat to cover his moderate length chestnut hair. He has amber eyes.
Personality: Peren is depressed about a lot of things. He tends to be a nihilist. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He got into the Herbalist business at a young age. He has chosen to use the inheritance that was left to him frivolously. He has drifted from career to career and currently works as a Herbalist.
Motivation: He is greedy; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Depressed. Bonds: Job, Rich. Occupation: Herbalist
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 31 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 2 |
Possessions: 400 gp. Moss agate (6 gp). Jasper (40 gp). Aquamarine (700 gp). Golden yellow topaz (700 gp). 1 Minor magic item.
Gildmak Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: 3'1" and muscular, this southern man wears violet trousers with pastel and white striped suspenders. He wears various colorful collared shirts. His hair is greying and his face has many wrinkles. His eyes are amber and catlike.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. As long as the job gets done he does not care how it got done.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Athletic, Opinionated, Professionalism, Entrepeneur. Bonds: Rich. Occupation: Junk Dealer
Voice: Slurs words
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 15)
Armor Class 13
Hit Points 89 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Terran
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
Possessions: 1000 gp. Chrysoprase (20 gp). Black pearl (400 gp). Freshwater pearl (6 gp). Amethyst (150 gp). Silver pearl (150 gp). Zircon (20 gp). Violet garnet (400 gp). Carnelian (20 gp). 1 Medium magic item.
Drogo Thorton, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear flannel. His white hair is slicked back into a classic pompadour. His ears are large.
Personality: Drogo is depressed about a lot of things. He tends to be a nihilist. He works hard and plays hard.
History: Drogo was born in the north. At a young age he loved to build and create. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and obtaining odd cultural half-elven artifacts is his passion
Ideals: Persistence. Flaws: Ugly, Depressed, Hedonist. Bonds: Adventurer. Occupation: Dyer
Voice: pre-pubescent
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 30 pp.
Gilbert Tindall, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is bristling with hidden weapons, mostly tridents and hand crossbows. His red hair is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gilbert grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gilbert. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help
Ideals: Fighting. Flaws: Ugly. Bonds: Criminal record, Enemies, Nature. Occupation: Courier
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 10000 cp. 1 Masterwork Musical instrument.
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