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NPC Generator

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Advanced [show]


Barfa Axton, Male Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned male likes to wear ponchos typically of a light black in addition to tight pants. He is tall, broad shouldered and powerfully built. His red hair is long and unkept. He wears crescent spectacles with a black brim.

Personality: He is irascible and easily irritated. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Barfa was born the youngest of three triplets. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He would like to get married and retire; and his relatives are trying to arrange a marriage

Flaws: Ugly, Antagonistic. Bonds: Mentor, Family, Has a crush. Occupation: Body Guard

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Barfa Axton, Male Half-Orc Aristocrat 1
Medium (6'1") Half-Orc, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)11 (+0) 16 (+3)13 (+1)
Skills Athletics +4, Performance +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +3

Possessions: 3000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Amûg Gresham, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who is constantly adorned with expensive silk clothing, often dyed in bright black and white, and wears rings and necklaces with large, colorful gems, he is not a threatening figure. He has moderate length chestnut hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Always inclined to offer people food he seems plenty friendly. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted necromantic powers by his dying sister.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Philantrophist, Gifted. Flaws: Addict. Bonds: Rich, Mentor, Debt. Occupation: Sage

Voice: Dutch accent

Attributes [hide]

Amûg Gresham, Male Half-Orc Rogue 5
Medium (5'2") Half-Orc, Chaotic Good (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills Athletics +4, Survival +4
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4

Possessions: 3000 sp. Large well-done wool tapestry (600 gp). Old masterpiece painting (900 gp). Solid gold idol (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).


Social Check DCs


Sun Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is renowned for his bright white suits and hats. He wears his gray fur up. His copper eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Prone to second guessing himself, he comes off as nervous. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Revenge; and he is compelled to act according to his religious beliefs

Ideals: Athletic. Flaws: Shy, Antagonistic. Bonds: Mentor, Religious, Enemies. Occupation: Sailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Sun Grass, Male Tabaxi Aristocrat 7
Medium (5'11") Tabaxi, Lawful Good (CR 7)
Armor Class 13
Hit Points 29 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)11 (+0) 18 (+4)12 (+1)
Skills Animal Handling +7, Deception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 7000 sp.


Social Check DCs


Vrondiss Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who wears very tight pants and wife beaters, though occasionally he sports a white coat. His silver crest is heavily combed to the right. This gold eyed easterner is not easily forgotten.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the east to a Bricklayer, Vrondiss learned a great deal about his mother's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Vrondiss grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Vrondiss. He has achieved small success as a Bricklayer.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and expand his business

Ideals: Artistic. Flaws: Greedy. Bonds: Enemies, Job, Criminal record. Occupation: Bricklayer

Voice: Ums and uhs a lot

Attributes [hide]

Vrondiss Daardendrian, Male Dragonborn Aristocrat 16
Medium (6'6") Dragonborn, Chaotic Evil (CR 16)
Armor Class 12
Hit Points 102 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)14 (+2) 11 (+0)11 (+0)
Skills Investigation +7, Medicine +5
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3

Possessions: 9000 gp. Bloodstone (80 gp). Rose (80 gp). Jade (120 gp). Obsidian (11 gp). Golden yellow topaz (300 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Mordai Pleasure, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He has a large black mantle and cape that has been intricately interwoven into his grey robe. His purple hair is singed and shortened. His eyes are white.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a minor phobia of water and hates getting wet.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Nothing but the best is good enough for him; and he feels threatened by others

Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Adventurer, Mentor. Occupation: Painter

Voice: Soothing and warm

Attributes [hide]

Mordai Pleasure, Male Tiefling Barbarian 8
Medium (5'10") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 77 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)13 (+1) 15 (+2)18 (+4)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 400 gp. Azurite (4 gp). Malachite (4 gp). Deep blue spinel (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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