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Advanced [show]


Kaladan Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a grey costume with the symbols of the sun god on his torso. He keeps his long rusty crest kept up in a rat tail. His thin eyebrows rest above his beady gold eyes.

Personality: He has a massive crush on the younger sibling of the Bellfounder who has hired him part-time. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of northern immigrants he idolized his mother. His mother had invested heavily in several trade routes and wanted him to inherit them. He moves from town to town, unable to find a place to settle.

Motivation: Wants his loneliness to end; and he's attracted to the pc

Flaws: Ugly, Antagonistic. Bonds: Has a crush, Immigrant, Rich. Occupation: Bellfounder

Voice: Sensual and smooth

Attributes [hide]

Kaladan Grrrmmballhyst, Male Dragonborn Sorcerer 2
Medium (6'2") Dragonborn, Neutral Good (CR 2)
Armor Class 10
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)12 (+1) 16 (+3)10 (+0)
Skills Perception +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 70 gp.


Social Check DCs


Veit Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep blue leather and dull green iron scale mail. He has a moderate pudge and is not very fit. With a patchy auburn beard and wild auburn hair. He has amber eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a criminal king-pin and mafia family His family was turned out during the war. He and his family wandered east to less war torn lands. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Professionalism. Flaws: Shy, PTSD. Bonds: Criminal record, Family. Occupation: Soapmaker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Veit Deepdelver, Male Dwarf Ranger 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)11 (+0) 14 (+2)9 (-1)
Skills Arcana +2, Athletics +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1900 sp. Azurite (12 gp). Golden pearl (130 gp). 1 Masterwork Light wooden shield.


Social Check DCs


Dalgal Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries with him a set of glaives on his belt, each one with a emerald on the hilt. He has a very tight haircut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is irascible and easily irritated. He also is a firm believer in the manly ideal.

History: Born to a pair of adventurers, Dalgal grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Adventurer. Occupation: Painter

Voice: Low rumbling, strings words together

Attributes [hide]

Dalgal Dankil, Male Dwarf Warlock 7
Medium (4'5") Dwarf, Chaotic Good (CR 7)
Armor Class 11
Hit Points 45 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)17 (+3) 12 (+1)9 (-1)
Skills Acrobatics +4, Deception +2
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Infernal, Celestial
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432222000

Possessions: 10000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care, and he perpetually has his halberd ready. His white hair is still thick. His skin is flawless and his green eyes scan people very quickly.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He uses divination through singing.

History: Born in a small village he learned the ways of the warrior from his father. After coming to the age of reason, Everard took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable, Gifted. Bonds: Attractive. Occupation: Adventurer

Voice: Eastern European accent

Attributes [hide]

Everard Graeme, Male Human Sorcerer 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)16 (+3) 13 (+1)19 (+4)
Skills History +5, Religion +5
Senses Passive Perception 11
Languages Common, Infernal, Abyssal, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 46000 sp. 1 Banded mail. 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs


Silvo Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and is pretty ugly. His auburn hair is long and unkept. He has a dull look in his green eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He got into the Animal Trainer business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Animal Trainer. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: A strong sense of loyalty to Halfling people; and halfling compassion

Flaws: Ugly, Greedy, Antagonistic, Racist. Bonds: Job, In love. Occupation: Animal Trainer

Voice: Smoker's lung

Attributes [hide]

Silvo Brightmoon, Male Halfling Barbarian 6
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 55 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)11 (+0) 13 (+1)14 (+2)
Skills Arcana +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 500 gp.


Social Check DCs

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