Delebean Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a tight fitting blue shirt and pants, marred by teas. He wears his auburn hair up in a very large beehive style do. His eyes are a pleasant green.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Locksmith arts, while his father instructed him in etiquette, music and courtly manner. A gifted student he started as a Shepherd, but he got bored and became a Locksmith. He became a Locksmith soon after.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Artistic. Flaws: Ugly. Bonds: Religious, Rich, Job. Occupation: Locksmith
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 13)
Armor Class 10
Hit Points 106 (13d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Infernal, Ignan
Attacks Melee +4 / 4d4+0, Ranged +3 / 4d4-1, Grapple +0
Possessions: 4000 gp.
Bertram Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he typically wears a sleeveless long coat of deep yellow leather and dull grey iron scale mail. His black hair is smooth and relatively long. His skin is flawless and his blue eyes scan people very quickly.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He plays an instrument quite well.
History: A powerful necromancer made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. He has gone from town to town working and never settling down anywhere, but has fallen for a local Knight. He hasn't told them the truth, but wants to settle down with them.
Motivation: To get a good night's sleep; and a deep hatred of gnolls
Ideals: Opinionated, Artistic. Bonds: Attractive, Mentor. Occupation: Servant
Voice: Loud with bravado
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 7000 cp.
Cloud Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is physically well-built. His fur is cut close to his head. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At some point he was captured by brigands and was tortured. After several years of this he finally managed to escape. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He uses money and sex appeal to get what he needs; and he wants to meet his childhood hero
Flaws: Antagonistic. Bonds: Rich, Attractive, Slave, Enemies, Adventurer. Occupation: Body Guard
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Good (CR 12)
Armor Class 12
Hit Points 46 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 4000 gp. Gold cup set with emeralds (4000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Large well-done wool tapestry (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Fire opal pendant on a fine gold chain (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Norkruuth Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man wears silk and lounges about seductively. His clothes are grease stained in places. His scarlet crest is kept up in a ponytail inside a deerstalker hat. His eyes are gold and catlike.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born to a pair of adventurers, Norkruuth grew up listening to his mother's many stories. Through the years after Norkruuth was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Norkruuth's mother didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant, Adventurer. Occupation: Apothecary
Voice: Italian accent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Solid gold idol (600 gp).
Nykkan Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a green collared shirt and blue pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. He wears his red crest down. He wears crescent spectacles with a black brim.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He receives visions of the future at random moments
History: Born to a pair of adventurers, Nykkan grew up listening to his mother's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Terse, PTSD. Bonds: Poor, Adventurer. Occupation: Shepherd
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 18)
Armor Class 11
Hit Points 130 (18d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Auran, Infernal
Attacks Melee +6 / 5d6+0, Ranged +7 / 5d6+1, Grapple +1
Possessions: 14000 gp. Red-brown spinel (100 gp). Black pearl (700 gp). Red-brown spinel (100 gp). Banded agate (11 gp). Violet garnet (700 gp). Moss agate (11 gp). Black pearl (700 gp). Red spinel (100 gp). Tiger eye turquoise (11 gp). Black opal (1400 gp). Amethyst (100 gp). Deep green spinel (100 gp). Malachite (11 gp). Sardonyx (20 gp). Obsidian (11 gp). Alexandrite (700 gp). Black opal (1400 gp). Hematite (11 gp). Amethyst (100 gp). Alexandrite (700 gp). Rock crystal (20 gp). Azurite (11 gp). Black opal (1400 gp). Jet (100 gp). Golden yellow topaz (700 gp). Amethyst (100 gp). Carnelian (20 gp). Silver pearl (100 gp). Amethyst (100 gp). Azurite (11 gp). Moss agate (11 gp). Deep blue spinel (700 gp). Black pearl (700 gp). Rhodochrosite (11 gp). Azurite (11 gp). Sard (20 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!