Adrik Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears long strands of topaz and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is muscular with a powerful set of arms. He keeps his white hair in a flapper bob. His hazel eyes lackadaisically let the world flow into them.
Personality: He is business-like. He takes instructions and follows them to the letter. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Banker arts, while his father instructed him in etiquette, music and courtly manner. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has recently gotten a pet goose that steals things from people.
Motivation: Wishes to resurrect an old love; and a rival would like him out of the picture
Ideals: Professionalism. Flaws: PTSD. Bonds: Rich, Criminal record, In love. Occupation: Banker
Voice: German accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Infernal, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Silvo Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: A 3'3" northern man, he dresses in collared shirts and wears a proper scarf over his head. He wears a colorful flower in his golden hair. His hazel unseeing eyes seem to look past you.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born on a small isolated farm. Silvo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his spouse's relatives view him with great suspicion
Ideals: Fighting. Flaws: Disease, Secretive. Bonds: Attractive, Nature. Occupation: Dyer
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 32 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.
Miles Hackney, Male Human [Permalink]
Personal [hide]
Description: 6'0" and lanky with angular features, he is an attractive figure. He is dressed in a clean pastel cloak covering his clean studded leather. His chestnut hair is kept up in a ponytail inside a deerstalker hat. His otherwise smooth face is marked with small tiny scars.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He never wears the same outfit twice, unless he absolutely has to.
History: Miles was raised in a hard working conservative environment. He was taken from his home at a very young age. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Revenge; and many dire rats want him driven away
Ideals: Artistic. Bonds: Attractive, Job, Slave, Enemies. Occupation: Sculptor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 500 sp.
Fax Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is wearing a perfectly clean shirt and pair of pants. Beneath his clothing is a huge mess of scar tissue. His crest, while still mostly gold, has prominent grey streaks. His red eyes dart from person to person.
Personality: He is witty, but his monotone delivery comes off as unnerving More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born in a small plains village. Fax liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been a successful dealer in antiques buying low and selling high.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and retire the richest man in the north
Ideals: Joker, Entrepeneur. Bonds: Attractive, Slave, Nature, Debt. Occupation: Unemployed
Voice: Speaks in third person
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 13 (+1) | 9 (-1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp.
Richard Atterton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man dresses well, wearing red shirts, loose pants, and blazers most of the time and is in decent physical shape. His auburn hair is kept up in a ponytail inside a Stetson hat. His eyes are violet and catlike.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Richard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A freak accident while working with his Bowyer father left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has money and likes to spend it.
Ideals: Gifted. Flaws: Antagonistic, Hedonist, Disease. Bonds: Attractive. Occupation: Miner
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
