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Advanced [show]


Hobart Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: 2'10" and muscular, this eastern man wears a fine chain shirt which he covers with grey colored cloaks and clothing. His brown hair has been sun bleached extensively. His green eyes peer out from beneath his broad grey hat.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a ruthless business man, a trait he acquired from his mother.

History: Born to a Map Maker, his mother struggled to pay the bills. He was taken from his home at a very young age. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to work out more often

Ideals: Athletic, Gifted, Entrepeneur. Bonds: Poor, Slave. Occupation: Fisher

Voice: Speaks in third person

Attributes [hide]

Hobart Goodbarrel, Male Halfling Cleric 1
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 9 (-1)11 (+0) 15 (+2)10 (+0)
Skills Deception +2, Insight +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 80 gp.


Social Check DCs


Purban Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many green ritualistic tattoos. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is kept up in a ponytail inside a feathered hat. He has gray eyes and a blue hat with a green feather.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a great chef.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: To reunite with his absent father; and an old rival family wants him found

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Poor, Family. Occupation: Fortune-teller

Voice: Jamaican accent

Attributes [hide]

Purban Greenleaf, Male Halfling Monk 1
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)13 (+1) 11 (+0)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 50 gp.


Social Check DCs


Damien TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears loose pants and a collared shirt complete with sweater beneath his coat. His wide-brimmed hat is riddled with cuts and holes. His eyes are gray and he is always smoking a pipe.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: A powerful wizard made him what he is. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he has a crush on the local dilettante

Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Has a crush, Mentor. Occupation: Server

Voice: Hollow voice

Attributes [hide]

Damien TellPenny, Male Halfling Warlock 6
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 28 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)11 (+0) 15 (+2)14 (+2)
Skills Athletics +3, Insight +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 800 gp.


Social Check DCs


Aramil Harper, Male Half-Elf [Permalink]

Personal [hide]

Description: A 5'6" western man, he wears very tight pants and wife beaters, though occasionally he sports a white coat. His brown hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He has a massive crush on the younger sibling of the Roofer who has hired him part-time. He has a minor phobia of water and hates getting wet.

History: He was born on a small isolated farm. His father was a mechanic, and taught him how to fix just about anything. He has gone from town to town working and never settling down anywhere, but has fallen for a local Fletcher. He hasn't told them the truth, but wants to settle down with them.

Motivation: He feels threatened by others; and wants a kiss

Ideals: Persistence. Flaws: Ugly, Fearful. Bonds: Has a crush, Nature. Occupation: Roofer

Voice: Pronounces difficult words wrong

Attributes [hide]

Aramil Harper, Male Half-Elf Cleric 15
Medium (5'6") Half-Elf, Lawful Evil (CR 15)
Armor Class 11
Hit Points 118 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)17 (+3) 16 (+3)11 (+0)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Elven, Giant, Terran, Ignan
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166555443

Possessions: 3000 gp. Malachite (15 gp). Star rose quartz (70 gp). Peridot (70 gp). Bloodstone (70 gp). Blue quartz (15 gp). Moss agate (15 gp). Sard (70 gp). Rock crystal (70 gp). Carnelian (70 gp).


Social Check DCs


Fonkin Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He is bristling with hidden weapons, mostly axes and warhammers. His red hair is kept up in a ponytail inside a small hat. His ears are large.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. As long as the job gets done he does not care how it got done.

History: Born in the east to a Servant, Fonkin learned a great deal about his father's area of expertise. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He tends to his Servant job now, and dutifully fulfills any obligations he has.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Impeccable, Professionalism. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Servant

Voice: Hollow voice

Attributes [hide]

Fonkin Albaratie, Male Gnome Adept 2
Small (3'4") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)15 (+2) 15 (+2)11 (+0)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Druidic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 360 gp.


Social Check DCs

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