Einkil Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears clothing that is held on in multiple layers but all of it is in poor condition. His auburn hair is cut short with large spiked bangs in the front. His blue eyes dart from person to person to random spaces in the air.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He served in the navy to pay for his family's outstanding loans. Einkil abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better village for his children.
Motivation: He desires power and/or immortality.
Ideals: Impeccable. Bonds: Poor, Adventurer, Military. Occupation: Miller
Voice: Voice breaks
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 12)
Armor Class 12
Hit Points 74 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 19 (+4) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Terran
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +6
Possessions: 1000 gp. Black velvet mask with numerous citrines (40 gp). A miniature golden chest with tiny emeralds lining the top (40 gp). Silver comb with moonstones (1000 gp). Solid gold idol (200 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item.
Pâsh Beverly, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a red vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his red boots flare out at the collars. He carries with him a set of shortspears, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has shaved his head bald. He has gleaming, smiling gray eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. Further he is a bit of a stoner and is frequently out of it.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Cursed with unlife at a very young age, Pâsh has worked very hard to control his curse. He got away from his former life and has fallen to alcoholism.
Motivation: He is content; and to end his boredom
Ideals: Fighting, Optimist. Flaws: Addict, Mundane, Disease. Occupation: Baker
Voice: Relaxed voice
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 31 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Goblin, Druidic, Elven
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 100 pp. Eye agate (16 gp). Deep green spinel (130 gp). Zircon (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cask Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears light armors faded through time and improper care. He keeps his orange fur in a pixie cut. He has a dull look in his copper eyes.
Personality: Cask wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From his teen years he was always beautiful and desirable, so people have always doted on him. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south.
Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Military. Occupation: Painter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 20 gp.
Nuraval Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man wears light armors faded through time and improper care and is in decent physical shape. His chestnut hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: A skeptical and narcissistic man, Nuraval's first love is himself. His second love is also himself. He has a habit of throwing himself into exceedingly dangerous situations.
History: Nuraval was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was very strict, and drilled into him lessons on being the perfect gentleman. During his travels, Nuraval and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Nuraval discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Nuraval fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To prove his worth to the world; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Weaver
Voice: Uses sign language
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Nutae Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: He very much looks the part of a Assassin. He is physically well-built. He wears his silver hair up. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is mildly Half-Elf supremacist, though he does not identify as such. He enjoys reading and quiet.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 6 years.
Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and his religion dominates his actions
Ideals: Logical. Flaws: Addict, Racist. Bonds: Job, Religious. Occupation: Assassin
Voice: French accent
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 8 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 110 gp. Freshwater pearl (16 gp). Banded agate (16 gp). Aquamarine (400 gp). 1 Hourglass.
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Their contribution stands as a beacon of hope for all adventurers!
