Nybarg Morton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair has been sun bleached extensively. He wears a mask on his face.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. He misses his home and complains about the freezing weather, even in summer.
History: He was born several months after his father was called into army service. In his 18th year, his parents were killed by a orcs raid, leaving Nybarg alone in the world. After a stint in an orphanage, he was adopted. He left for the north, certain he would find work there.
Motivation: Someone believes him a fraud; and revenge
Ideals: Justice. Bonds: Attractive, Immigrant, Military, Enemies. Occupation: Bellfounder
Voice: Mousy voice
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 72 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Gnoll, Ignan
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 2 | 0 |
Possessions: 300 pp. Rock crystal (70 gp). Chalcedony (70 gp). Jasper (70 gp). Blue quartz (11 gp). Tiger eye turquoise (11 gp). Banded agate (11 gp). White pearl (140 gp). Peridot (70 gp). Black pearl (300 gp). 1 Minor magic item.
Bathin Cheer, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man wears tight fitting clothing which further accentuates his frame. His red hair is kept up in a ponytail inside a small hat. He has black eyes and a green hat with a red feather.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Secretive. Bonds: Attractive, Job, Adventurer, Military. Occupation: Barber
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'4") Tiefling, Lawful Evil (CR 14)
Armor Class 12
Hit Points 89 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 18 (+4) | 19 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Aquan, Gnoll
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3
Possessions: 500 pp. Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). A necklace of small pink pearls (5000 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Finely wrought small gold bracelet (50 gp). Old masterpiece painting (2300 gp). Brass mug with jade inlays (100 gp). A necklace of small pink pearls (5000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).
Peren Firahel, Male Elf [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears suspenders and brown workpants. His shirt is white, and he wears a heavy brown leather apron most of the time. He sports a flattop hair cut. His fair skin shows little sign of his aristocratic breeding.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.
Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally
Flaws: Secretive, Insane. Bonds: Attractive, Criminal record, Rich. Occupation: Gardener
Voice: pre-pubescent
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 30 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Halfling
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item.
Flogg Brent, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a tan shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. He has a long golden beard with little hanging trinkets. His eyes, though not visible through his cowl, are blue.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born in the south, but his parents moved at a very young age to the east. When Flogg reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.
Motivation: Further expansion of business; and wants to open a new tavern
Flaws: Antagonistic. Bonds: Guardian, Immigrant, Military, Job. Occupation: Barrister
Voice: Slurs words
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 3200 sp. Banded agate (8 gp). Tourmaline (40 gp). Golden pearl (40 gp). 1 Masterwork Common Melee.
Ugarth Garrick, Male Half-Orc [Permalink]
Personal [hide]
Description: This dark-skinned male wears a violet top hat and violet clothes. He is tall, broad shouldered and powerfully built. He has wavy silver hair. His gray eyes are slightly larger than normal.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born to loving parents in a slum to the north. A few years later when the west was not economically sound they moved to his current location. He now owns his own business.
Motivation: He wants revenge against orcs; and a deep hatred of orcs
Ideals: Persistence. Bonds: Job, Poor, Immigrant, Enemies. Occupation: Healer
Voice: Pirate accent
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 17 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 9 (-1) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 120 pp. Malachite (11 gp).
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