Azgrom Anderton, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has moderate length brown hair. He has a tattooed face.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He enjoys reading and quiet.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Azgrom was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Azgrom decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Logical, Gifted. Flaws: Selfish. Bonds: Criminal record. Occupation: Butcher
Voice: Creaky witch voice
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Gnoll, Giant
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 300 gp.
Thamior Kemmerer, Male Half-Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'10" has a big stupid grin on his face most of the time. He wears professional attire. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is able to make almost anything out of random pieces of junk.
History: Thamior hails from a village terrorized by drow. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He wants revenge against drow.
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Enemies, Military. Occupation: Performer
Voice: Farmer accent
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Elven, Draconic, Giant
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 20000 cp. Violet garnet (1100 gp). Star ruby (900 gp). 1 Minor magic item. 1 Minor magic item.
Gorbundus Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a fancy yellow suit. He wears his red crest down. His otherwise smooth face is marked with small tiny scars.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is an amazing painter.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Athletic, Joker, Gifted, Artistic. Bonds: Attractive, Adventurer. Occupation: Tailor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: Just what you see.
Uraim Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is long and brown with streaks of silver, and is pulled back with small red clips. His beard is silver, braided, and well cared for. His skin is flawless and his brown eyes scan people very quickly.
Personality: He speaks before he thinks and is too direct. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He served in the navy to pay for his family's outstanding loans. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.
Motivation: He wants nothing more than to rejoin the army; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Criminal record, Military. Occupation: Laborer
Voice: Hollow voice
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 4)
Armor Class 14
Hit Points 32 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 16 (+3) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 13000 cp.
Flame Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a fancy yellow suit. He has white fur. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep yellow.
Personality: He acts crazy and hedonistic. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Gifted from a young age, Flame studied abroad. From there he went from mercenary job to mercenary job. He has worked as a Bounty Hunter like his father before him.
Motivation: Wants to raise his children well; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Job, Adventurer, Family. Occupation: Bounty Hunter
Voice: Slow speaker
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Undercommon, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork manacles.
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Their contribution stands as a beacon of hope for all adventurers!
