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Advanced [show]


Fivin Raethran, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is wearing a perfectly clean shirt and pair of pants. He is an epitome of beauty. His red hair is smooth and relatively long. He wears large thick round spectacles.

Personality: He has a massive crush on the younger sibling of the Animal Trainer who has hired him part-time. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised in a mountains tribe. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is searching for what he claims is his rightful reward.

Motivation: Wants his loneliness to end; and wants to work out more often

Ideals: Athletic. Flaws: Fearful. Bonds: Attractive, Has a crush, Nature, Adventurer. Occupation: Animal Trainer

Voice: Spits and sputters

Attributes [hide]

Fivin Raethran, Male Half-Elf Rogue 5
Medium (5'10") Half-Elf, Chaotic Good (CR 5)
Armor Class 14
Hit Points 14 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)13 (+1) 13 (+1)13 (+1)
Skills Acrobatics +7, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 700 gp. Hematite (7 gp). Freshwater pearl (7 gp). Bloodstone (30 gp). Amber (80 gp).


Social Check DCs


Brottor Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown coat over a red low-cut shirt, and a deerstalker hat upon his head. He is physically well-built. He sports a long blonde beard, and similarly colored long hair. He has a dull look in his hazel eyes.

Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with finding treasure.

History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. During his travels, Brottor and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Brottor discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Brottor fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Flaws: Shy, Insane, Disease. Bonds: Adventurer, Nature. Occupation: Cook

Voice: Deep voice with rolling R's

Attributes [hide]

Brottor Dankil, Male Dwarf Adept 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)10 (+0) 15 (+2)9 (-1)
Skills Athletics +3, Religion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 230 gp.


Social Check DCs


Krimp Enfield, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is brown, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Further he is a bit of a stoner and is frequently out of it.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He got away from his former life and has fallen to alcoholism.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Opinionated, Gifted. Flaws: Addict. Bonds: Attractive, Religious. Occupation: Masseuse

Voice: High pitched and raspy

Attributes [hide]

Krimp Enfield, Male Half-Orc Aristocrat 1
Medium (5'3") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 17 (+3)10 (+0) 11 (+0)13 (+1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 200 sp.


Social Check DCs


Lewis Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a flattop hair cut. His hazel unseeing eyes seem to look past you.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He also is a firm believer in the manly ideal.

History: Lewis lived on a farm with his mother, near the main road leading to a nearby town. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To end his boredom; and to prove his worth to the world

Flaws: Ugly, Disease, Mundane, Impulsive. Bonds: Rich, Family. Occupation: Navigator

Voice: Smoker's lung

Attributes [hide]

Lewis Meliamne, Male Half-Elf Sorcerer 5
Medium (5'4") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)18 (+4) 13 (+1)12 (+1)
Skills Athletics +7, Investigation +7
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Undercommon, Orc, Aquan
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15664000000

Possessions: 400 gp.


Social Check DCs


Roondar Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a clover on it. His tied-back hair is brown. He wears a mask on his face.

Personality: Roondar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He comes from a rich eastern family. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is greedy; and to reunite with his old friends

Ideals: Fighting, Extrovert. Bonds: Adventurer, Rich, Nature. Occupation: Crown-heir

Voice: American accent

Attributes [hide]

Roondar Timbers, Male Gnome Cleric 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 39 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)13 (+1) 17 (+3)15 (+2)
Skills Athletics +3, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 200 gp.


Social Check DCs

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