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NPC Generator

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Advanced [show]


Mantus Blessing, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears black trousers with pastel and brown striped suspenders. He wears various colorful collared shirts. His brown hair is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born a particularly ugly child, much to the horror of his parents. His family was turned out during the war. He and his family wandered north to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and wants to work out more often

Ideals: Athletic. Flaws: Insomniac, Greedy, Shy, Ugly. Occupation: Navigator

Voice: Spanish accent

Attributes [hide]

Mantus Blessing, Male Tiefling Fighter 3
Medium (5'8") Tiefling, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 9 (-1)11 (+0) 10 (+0)18 (+4)
Skills Acrobatics +6, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp. Carnelian (60 gp). White pearl (150 gp).


Social Check DCs


Thomas Badger, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His head has been shaved. He has several tiny aquamarine earrings on each ear.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a criminal king-pin and mafia family Thomas was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Thomas decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Cartwright kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day; and he has money and likes to spend it

Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Immigrant, Rich, Criminal record. Occupation: Cartwright

Voice: Soothing and warm

Attributes [hide]

Thomas Badger, Male Human Barbarian 1
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)16 (+3) 9 (-1)12 (+1)
Skills Athletics +3, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Halfling, Abyssal, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2

Possessions: 110 gp.


Social Check DCs


Shivering In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears loose pants and a collared shirt complete with sweater beneath his coat. He sports a flattop fur cut. His copper eyes dart from person to person to random spaces in the air.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Shivering was born the youngest of three triplets. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now mingles about in high society.

Motivation: He is content; and his relatives are trying to arrange a marriage

Flaws: Antagonistic, Mundane. Bonds: Rich, Family, Criminal record. Occupation: Bookbinder

Voice: Mumbles to self between sentences

Attributes [hide]

Shivering In Shadow, Male Tabaxi Sorcerer 4
Medium (5'2") Tabaxi, Neutral Evil (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)13 (+1) 15 (+2)15 (+2)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 200 gp.


Social Check DCs


Heskan Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: This slender man stands about 6'7". He prefers to wear blue pants and tee shirts. He has no crest. He has gleaming, smiling red eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He invites people to come help in his community garden.

History: Heskan hails from a village terrorized by orcs. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Days after completing his studies, news broke out that his hometown was attacked by orcs. Heskan was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: He's repulsed by the PC; and several ex partners dislike his way of doing things and want revenge

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Fearful. Bonds: Enemies. Occupation: Detective

Voice: Middle-eastern accent

Attributes [hide]

Heskan Raghthroknaar, Male Dragonborn Rogue 14
Medium (6'7") Dragonborn, True Neutral (CR 14)
Armor Class 13
Hit Points 85 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)15 (+2) 15 (+2)15 (+2)
Skills Arcana +7, Investigation +7
Senses Passive Perception 12
Languages Common, Infernal, Gnoll
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3

Possessions: 3000 gp. Golden yellow topaz (1400 gp). Alexandrite (1400 gp). Violet garnet (1400 gp). Red spinel (140 gp). Jasper (70 gp). Moss agate (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raer Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears a fine chain shirt which he covers with green colored cloaks and clothing and is in decent physical shape. His moppish black hair is in a traditional bowl cut. He has a dull look in his blue eyes.

Personality: Cocky and sure of himself, he believes he is the best Miller born in the past three hundred years. He always tries to repair and not replace. It was this mentality that drove him into the Miller business.

History: He got into the Miller business at a young age. A few years later when the east was not economically sound they moved to his current location. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Nothing but the best is good enough for him; and further expansion of business

Ideals: Persistence, Impeccable. Bonds: Job, Immigrant, Enemies. Occupation: Miller

Voice: Speaks with lips pursed

Attributes [hide]

Raer Qualanthri, Male Elf Expert 11
Medium (5'0") Elf, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 49 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)14 (+2) 16 (+3)11 (+0)
Skills Acrobatics +7, Athletics +4
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Draconic
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +4

Possessions: 1700 gp. A delicate silver chain set with a tourmaline (40 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). A necklace of small pink pearls (2000 gp). Gold and topaz bottle stopper cork (1500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Sapphire pendant on gold chain (500 gp).


Social Check DCs

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