Zedaar Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a grey and red handkerchief worn on his left side. He carries a battered sai and tarnished warhammer as well. His feathered hat is riddled with cuts and holes. His face is scarred and worn.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is skeptical of what others tell him and is slow to trust.
History: A powerful slaver made him what he is. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Dragonborn people; and dragonborn compassion
Ideals: Fighting. Flaws: Ugly, Shy, Racist. Bonds: Mentor, Criminal record. Occupation: Mercenary
Voice: Squeaky
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 11 (+0) | 18 (+4) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Giant, Abyssal, Dwarven, Halfling
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp. Zircon (20 gp).
Wymar Huxley, Male Human [Permalink]
Personal [hide]
Description: A 6'2" northern man, he wears a grey vest and prefers blue and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has done his best to style his black hair to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Overbrimming with self-confidence, Wymar isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Wymar was raised in a hard working conservative environment. His father had invested heavily in several trade routes and wanted him to inherit them. He's also a talented Weaver, but doesn't like to broadcast it.
Motivation: Money/treasure; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: Job, Rich. Occupation: Barber
Voice: Sleepy voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 200 sp. Moonstone (20 gp).
Trynnicus Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a well pressed and immaculate suit (or dress). He keeps his red crest in a pixie cut. His ears are large.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He works hard and plays hard.
History: He was born at the edge of vast mountains. He has had some formal music training, and achieved minor success. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is unsatisfied with his job.
Ideals: Artistic. Flaws: Ugly, Shy, Hedonist. Bonds: Nature. Occupation: Apothecary
Voice: Posh accent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 18)
Armor Class 12
Hit Points 107 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 14 (+2) | 13 (+1) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +11 / 5d6+5, Ranged +8 / 5d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 10000 gp. Black star sapphire (1500 gp). Tiger eye turquoise (6 gp). Chrysoprase (40 gp). Golden pearl (80 gp). Violet garnet (900 gp). Alexandrite (900 gp). Violet garnet (900 gp). Citrine (40 gp). Smoky quartz (40 gp). Silver pearl (80 gp). Citrine (40 gp). Canary diamond (8000 gp). Eye agate (6 gp). Tiger eye turquoise (6 gp). Amethyst (80 gp). Eye agate (6 gp). Blue quartz (6 gp). Alexandrite (900 gp). Black pearl (900 gp). Alexandrite (900 gp). Lapis lazuli (6 gp). 1 Medium magic item. 1 Medium magic item.
Jocelyn Nagel, Male Half-Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears long strands of emerald and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise green.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. Due to his spouse's obsession with being a Scribe they were divorced and he won custody of their daughter. He worked as a Tailor, and he later adopted a second daughter.
Motivation: His relatives are trying to arrange a marriage; and to unite with his sister
Ideals: Athletic. Bonds: Rich, Guardian, Family, Nature. Occupation: Tailor
Voice: Shortens vowels
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 15)
Armor Class 13
Hit Points 68 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 14 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Druidic, Infernal
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 3 | 3 | 3 |
Possessions: 500 pp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Sapphire pendant on gold chain (1200 gp). Large well-done wool tapestry (500 gp). Jeweled electrum ring (6000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Gold and topaz bottle stopper cork (300 gp). 1 Medium magic item.
Tanglar Carlyle, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man wears a weathered and beat up set of banded mail beneath an oversized brown coat. His white hair is styled in orderly dreadlocks. His eyes are likewise amber.
Personality: A deeply religious man he believes everything happens for a reason. As long as the job gets done he does not care how it got done.
History: Born to a poor family in the city he treasured whatever gifts he got. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Professionalism. Bonds: Poor, Religious, Attractive. Occupation: Mercenary
Voice: Soft and mumbly
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 49 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Terran
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 60000 cp. Coral (90 gp). Malachite (12 gp). Azurite (12 gp).
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Their contribution stands as a beacon of hope for all adventurers!
