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NPC Generator

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Advanced [show]


Xappan Charm, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'6" southern man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is still thick. His black eyes peer out from beneath his wide-brimmed black hat.

Personality: This man loves dancing and to teach people dancing more than just about anything. Xappan enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Xappan fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and to unite with his sister

Ideals: Artistic, Fighting. Flaws: Hedonist. Bonds: Religious, Family. Occupation: Bowyer

Voice: Mousy voice

Attributes [hide]

Xappan Charm, Male Tiefling Warrior 3
Medium (6'6") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)19 (+4) 16 (+3)15 (+2)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 13
Languages Common, Orc, Abyssal, Gnoll, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. White pearl (110 gp). Lapis lazuli (16 gp). Blue quartz (16 gp).


Social Check DCs


Oriax Judgment, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who very much looks the part of a Cartwright. His white hair has been sun bleached extensively. This silver eyed northerner is not easily forgotten.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: From birth he was tutored by a cruel and relentless mentor. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He struck the Cartwright job and began his own company from there.

Motivation: A deep hatred of orcs; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Flaws: Insane. Bonds: Job, Rich, Mentor, Enemies. Occupation: Cartwright

Voice: Whispers

Attributes [hide]

Oriax Judgment, Male Tiefling Cleric 2
Medium (6'8") Tiefling, Neutral Good (CR 2)
Armor Class 9
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 17 (+3)12 (+1) 11 (+0)14 (+2)
Skills History +3, Perception +2
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1000 cp.


Social Check DCs


Pijjirik Pyraxtallinost, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a grey and brown robe with the hood down. He is physically well-built. He sports a flattop crest cut. His thin eyebrows rest above his beady red eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Flattery will make him almost putty in your hands.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Pijjirik took refuge in the ruined castle and found the beat up shortspear and armor he uses now. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the east; and wants his loneliness to end

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Selfish. Bonds: Nature. Occupation: Sailor

Voice: Excited and jittery

Attributes [hide]

Pijjirik Pyraxtallinost, Male Dragonborn Adept 2
Medium (6'7") Dragonborn, Lawful Good (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)15 (+2) 10 (+0)9 (-1)
Skills Arcana +4, Deception +1
Senses Passive Perception 10
Languages Common, Aquan, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs


Roondar Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man wears rags and sports a simple walking cane. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has taken up work as a Glassblower and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To protect his home; and to get a good night's sleep

Flaws: Insomniac, PTSD. Bonds: Poor, Job, Immigrant, Guardian. Occupation: Glassblower

Voice: Stutters

Attributes [hide]

Roondar Musgraben, Male Gnome Warlock 6
Small (3'6") Gnome, True Neutral (CR 6)
Armor Class 13
Hit Points 49 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 18 (+4)16 (+3) 15 (+2)10 (+0)
Skills History +6, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Undercommon, Dwarven
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 1000 gp. Sapphire pendant on gold chain (700 gp).


Social Check DCs


Quarethon Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a white vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his white boots flare out at the collars, and a wedding ring on his left hand. His bronze crest, when down, is lengthy. This red eyed southerner is not easily forgotten.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Quarethon is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Quarethon was born the youngest of three triplets. His homeland was ravaged by war and he spent much of his life rebuilding it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and to unite with his brother

Flaws: PTSD, Mundane. Bonds: In love, Attractive, Family. Occupation: Actor

Voice: Smoker's lung

Attributes [hide]

Quarethon Turnuroth, Male Dragonborn Bard 16
Medium (6'2") Dragonborn, Chaotic Evil (CR 16)
Armor Class 11
Hit Points 88 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)12 (+1) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills Deception +6, Religion +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +10 / 4d10+5, Ranged +6 / 4d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444

Possessions: Star rose quartz (60 gp). Amethyst (60 gp). Jasper (60 gp). Coral (60 gp). Hematite (15 gp). Golden pearl (60 gp). Zircon (60 gp). Chrysoberyl (60 gp). Red-brown spinel (60 gp). Tourmaline (60 gp). Moonstone (60 gp). Hematite (15 gp). Alexandrite (500 gp). Red spinel (60 gp). Bloodstone (60 gp). Bloodstone (60 gp). Sard (60 gp). Blue sapphire (600 gp). Freshwater pearl (15 gp). Chrysoprase (60 gp). Amber (60 gp). Deep green spinel (60 gp).


Social Check DCs

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