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NPC Generator

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Advanced [show]


Einkil Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tight fitting clothing which further accentuates his frame. He sports a long chestnut beard, and similarly colored long hair. His brown eyes are slightly larger than normal.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A powerful necromancer made him what he is. Einkil was born on a far western island where he grew up under the tutelage of his father, an expert Sculptor. He has dedicated himself to building a better kind of golem.

Motivation: His relatives are trying to arrange a marriage; and he's looking for his big break

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Mentor, Immigrant, Family. Occupation: Sculptor

Voice: Draws out vowels

Attributes [hide]

Einkil Torevir, Male Dwarf Barbarian 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 22 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 12 (+1)10 (+0) 16 (+3)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 170 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). A miniature golden chest with tiny emeralds lining the top (70 gp).


Social Check DCs


Nicholas Byron, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is bristling with hidden weapons, mostly swords and pickaxes. His long black hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: Nicholas wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a Locksmith, his father struggled to pay the bills. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Disciplined, Entrepeneur. Bonds: Criminal record, Poor, Adventurer. Occupation: Crown-heir

Voice: Pronounces O like U

Attributes [hide]

Nicholas Byron, Male Human Adept 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)16 (+3) 18 (+4)14 (+2)
Skills Nature +5, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Druidic, Ignan, Giant
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14320000

Possessions: 14000 cp.


Social Check DCs


Drogo Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears long strands of amber and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is long and auburn with streaks of black, and is pulled back with small green clips. His beard is black, braided, and well cared for. His violet eyes have a joyful gleam in them most of the time.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He invites people to come help in his community garden.

History: He was born in the north, but his parents moved at a very young age to the west. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Philantrophist. Flaws: Terse. Bonds: Rich, Attractive, Immigrant. Occupation: Painter

Voice: Sore throat, cough

Attributes [hide]

Drogo Marleigh, Male Human Druid 11
Medium (6'3") Human, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 85 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 14 (+2)16 (+3) 15 (+2)13 (+1)
Skills Medicine +6, Nature +7
Senses Passive Perception 12
Languages Common, Gnoll, Goblin, Dwarven
Attacks Melee +8 / 3d8+4, Ranged +7 / 3d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654432

Possessions: 2700 gp. 1 Minor magic item.


Social Check DCs


Beiro Caerdonel, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses well, wearing white shirts, loose pants, and blazers most of the time. His black hair has been sun bleached extensively. His amber eyes are slightly larger than normal.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a ruthless business man, a trait he acquired from his father.

History: Beiro was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. From his teen years he was always beautiful and desirable, so people have always doted on him. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Optimist, Entrepeneur. Bonds: Attractive, Poor, Adventurer. Occupation: Assassin

Voice: Soothing and warm

Attributes [hide]

Beiro Caerdonel, Male Half-Elf Barbarian 15
Medium (5'5") Half-Elf, Chaotic Good (CR 15)
Armor Class 11
Hit Points 113 (15d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)17 (+3) 16 (+3)17 (+3)
Skills Arcana +8, Athletics +7
Senses Passive Perception 13
Languages Common, Elven, Giant, Halfling, Gnoll
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +7

Possessions: 2000 gp. Red garnet (140 gp). Alexandrite (800 gp). Freshwater pearl (12 gp). Black pearl (800 gp). Blue quartz (12 gp). Lapis lazuli (12 gp). Chrysoprase (80 gp). Fiery yellow corundum (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hork Roscoe, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a tan vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his tan boots flare out at the collars. His long auburn hair reaches down to his waist. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He always tries to repair and not replace. It was this mentality that drove him into the Jeweler business.

History: He was born a particularly ugly child, much to the horror of his parents. His mother was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Athletic, Persistence. Flaws: Ugly, Depressed. Bonds: Poor. Occupation: Jeweler

Voice: Australian accent

Attributes [hide]

Hork Roscoe, Male Half-Orc Cleric 3
Medium (5'8") Half-Orc, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)11 (+0) 16 (+3)9 (-1)
Skills Medicine +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 300 gp.


Social Check DCs

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