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NPC Generator

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Advanced [show]


Bucklal High-hill, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has shaved his head bald. His blue unseeing eyes seem to look past you.

Personality: This man loves writing and to teach people writing more than just about anything. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fisher arts, while his mother instructed him in etiquette, music and courtly manner. Cursed with a spirit at a very young age, Bucklal has worked very hard to control his curse. He has never given up on his writing dream.

Motivation: He is greedy; and money/treasure

Ideals: Artistic, Extrovert. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Fisher

Voice: Sensual and smooth

Attributes [hide]

Bucklal High-hill, Male Halfling Ranger 16
Small (2'11") Halfling, Chaotic Evil (CR 16)
Armor Class 13
Hit Points 150 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 19 (+4)15 (+2) 13 (+1)13 (+1)
Skills Sleight of Hand +7, Stealth +7
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Druidic
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day140221

Possessions: 1 Medium magic item.


Social Check DCs


Flame Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light tan in addition to tight pants. He is bristling with hidden weapons, mostly daggers and scythes. He has lavender fur. His half smiles and amber eyes are beguiling and draw you in.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Flame took refuge in the old dungeon and found the beat up dagger and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To be a Glassblower again; and to unite with his sister

Ideals: Persistence. Bonds: Criminal record, Attractive, Family, Nature, Job. Occupation: Barber

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Flame Timber, Male Tabaxi Wizard 4
Medium (6'7") Tabaxi, True Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)10 (+0) 12 (+1)17 (+3)
Skills Persuasion +5, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 36000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Mâku Wade, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His tied-back hair is black. His eyes are a pleasant blue.

Personality: Always inclined to offer people food he seems plenty friendly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Gifted from a young age, Mâku studied abroad. His parents enrolled him in a Cleric school at a young age so that he could practice his divine talents. He was granted divine powers by his dying sister.

Motivation: A deep hatred of gnolls; and obtaining odd cultural half-orc artifacts is his passion

Ideals: Philantrophist, Justice, Gifted. Bonds: Poor. Occupation: Performer

Voice: Excited and jittery

Attributes [hide]

Mâku Wade, Male Half-Orc Cleric 14
Medium (5'7") Half-Orc, Neutral Good (CR 14)
Armor Class 10
Hit Points 91 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
21 (+5)10 (+0) 12 (+1)6 (-2) 14 (+2)10 (+0)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +10 / 4d6+5, Ranged +5 / 4d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565544

Possessions: Smoky quartz (30 gp). Silver pearl (50 gp). Rock crystal (30 gp). Iolite (30 gp). Red spinel (50 gp). Rose (30 gp). Sard (30 gp). Obsidian (4 gp). Jet (50 gp). Star rose quartz (30 gp). Fire opal (1100 gp). Deep blue spinel (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Burgell Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His black hair is slicked back into a classic pompadour. His eyes are brown and he is always smoking a pipe.

Personality: Burgell hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and he doesn't get along with people that don't share his tastes

Ideals: Artistic, Impeccable. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Tailor

Voice: Speaks with lips pursed

Attributes [hide]

Burgell Garrick, Male Gnome Monk 3
Small (3'7") Gnome, Lawful Good (CR 3)
Armor Class 15
Hit Points 25 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 17 (+3)8 (-1) 17 (+3)14 (+2)
Skills Acrobatics +6, Persuasion +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


Shamash Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor, and carries whips. He keeps his long blue crest kept up in a rat tail. His eyes are red and he is always smoking a pipe.

Personality: He is witty, but his monotone delivery comes off as unnerving Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: His parents moved while he was still in utero so he is the first generation to be born here. A freak accident while working with his Actor mother left him crippled. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shamash fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has decided he is irredeemable.

Ideals: Fighting, Joker. Flaws: Disease. Bonds: Criminal record, Immigrant. Occupation: Navigator

Voice: growls and snarls, animalistic

Attributes [hide]

Shamash Tiammanthyllish, Male Dragonborn Wizard 9
Medium (6'6") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 44 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)11 (+0) 12 (+1)16 (+3)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 1900 gp.


Social Check DCs

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