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NPC Generator

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Advanced [show]


Hupe Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, marred by teas. He keeps his long black hair kept up in a rat tail. He has green eyes and a black hat with a brown feather.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He would rather hide behind his crafts than deal with other people.

History: He was born a particularly ugly child, much to the horror of his parents. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Impeccable, Artistic. Flaws: Ugly, Shy. Bonds: Nature, Adventurer. Occupation: Spy

Voice: Low and grunting

Attributes [hide]

Hupe Whispermouse, Male Halfling Paladin 6
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 55 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)16 (+3) 15 (+2)9 (-1)
Skills Investigation +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Infernal, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 600 gp.


Social Check DCs


Bruz Yeardley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears baggy grey pantaloons and a black scarf. His white hair is lengthy and is close to two feet long. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is fixated on the number 81. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Bruz is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: From birth he was tutored by a cruel and relentless mentor. He found a children's book about a Half-Orc Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: Marry his brother to traveling adventurers; and to unite with his brother

Flaws: Insane. Bonds: Attractive, Family, Mentor, Adventurer. Occupation: Server

Voice: Rhymes sentences (sorry)

Attributes [hide]

Bruz Yeardley, Male Half-Orc Rogue 1
Medium (5'8") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)7 (-2) 15 (+2)11 (+0)
Skills Deception +2, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 30 gp.


Social Check DCs


Zaffrab Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a slight overbite and is overall scrawny. His golden hair is styled in orderly dreadlocks. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Eccentric and domineering, Zaffrab will drive conversation. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He got away from his former life and has fallen to alcoholism.

Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it

Ideals: Extrovert. Flaws: Addict. Bonds: Rich, Military, Religious. Occupation: Spice Merchant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Zaffrab Ironhide, Male Gnome Wizard 4
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)14 (+2) 11 (+0)16 (+3)
Skills Arcana +4, Insight +2
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 17000 sp.


Social Check DCs


Guy Ainsley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, violet, dusty cloak. His silver hair is matted, messy, and big. His violet eyes lackadaisically let the world flow into them.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a small toy that he constantly fidgets with.

History: Gifted from a young age, Guy studied abroad. His mother had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his sister

Ideals: Gifted. Flaws: Ugly, Antagonistic, Addict. Bonds: Rich, Family. Occupation: Map Maker

Voice: Spits words with contempt

Attributes [hide]

Guy Ainsley, Male Human Adept 1
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)12 (+1) 12 (+1)15 (+2)
Skills Perception +3, Stealth +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Chrysoberyl (40 gp).


Social Check DCs


Cask Running, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear white clothing when he does not wear armor. His orange fur is thinning but still full. His eyes are a pleasant blue.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Cask enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in the south, but his parents moved at a very young age to the east. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: He seems to be bored by most things; and he is content

Flaws: Antagonistic, Hedonist, Fearful, Mundane. Bonds: Immigrant. Occupation: Tailor

Voice: Dark and ominous

Attributes [hide]

Cask Running, Male Tabaxi Expert 14
Medium (5'4") Tabaxi, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 79 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)18 (+4) 9 (-1)11 (+0)
Skills Medicine +4
Senses Passive Perception 9
Languages Common, Auran, Halfling, Ignan, Giant
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2

Possessions: 300 pp. Red spinel (130 gp). Alexandrite (1400 gp). Aquamarine (1400 gp). Violet garnet (1400 gp). White pearl (130 gp). Malachite (4 gp). Black pearl (1400 gp). Blue quartz (4 gp). Golden yellow topaz (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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