Frouse Sympony, Male Gnome [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His tied-back hair is golden. His blue eyes lackadaisically let the world flow into them.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is harsh and unforgiving.
History: He was born in the north. His father took him hunting and taught him how to get in the mind of other creatures. After a long history of fighting, Frouse and his spouse have recently divorced.
Motivation: To end his boredom; and he is content
Flaws: Mundane, Antagonistic. Bonds: Attractive, Immigrant, Nature. Occupation: Tanner
Voice: High pitched, excited
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 40 pp. Tiger eye turquoise (8 gp). 1 Masterwork Common Melee.
Ombul Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a grey shirt with thin white vertical stripes and black pants. His top hat is riddled with cuts and holes. His blue eyes are passionate and lively.
Personality: A deeply religious man he believes everything happens for a reason. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His psionic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Ugly, Fearful. Bonds: Religious. Occupation: Barkeep
Voice: Timid voice
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +2
Possessions: 30 pp. 1 Darkwood Buckler.
Aelar Siannodel, Male Elf [Permalink]
Personal [hide]
Description: This man is very fat, and wears a green shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His black hair is long and unkept. His otherwise smooth face is marked with small tiny scars.
Personality: He is a Mercenary first and foremost. He believes firmly that knowledge should be universal. The war was a terrible time for him, and Aelar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He now owns his own business.
Motivation: He feels kind of lost in life; and balancing his hectic life and new mercenary responsibilities is difficult
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Job, Military. Occupation: Mercenary
Voice: Mousy voice
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 90 gp. 1 Superior lock.
Bathin Agility, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He carries a battered ceremonial dagger and tarnished dagger as well. He has done his best to style his black hair to look like a famous performer. His gold eyes peer out from beneath his small tan hat.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born in the north, but his parents moved at a very young age to the south. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted divine powers by his dying brother.
Motivation: He is wracked by social anxiety.
Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Attractive, Immigrant. Occupation: Miner
Voice: Pronounces O like U
Attributes [hide]
Medium (5'1") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2800 sp. 2 Holy water. 2 Antitoxin.
Baern Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: This eastern man is wearing a perfectly clean shirt and pair of pants. His clothes are grease stained in places. He wears his brown hair up in a very large beehive style do. His half smiles and amber eyes are beguiling and draw you in.
Personality: He never swears and excessively uses polite adverbs when speaking. He misses his home and complains about the freezing weather, even in summer.
History: Born in a small village he learned the ways of the warrior from his mother. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Baern grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Baern. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day
Ideals: Optimist, Fighting. Bonds: Attractive, Poor, Immigrant, Criminal record. Occupation: Bookbinder
Voice: Speaks in third person
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 4)
Armor Class 10
Hit Points 20 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Infernal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 29000 sp.
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