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NPC Generator

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Advanced [show]


Dabbledob Dunben, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a blue vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his blue boots flare out at the collars. His golden hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born a particularly ugly child, much to the horror of his parents. He worked as a nervous Barrister and found it very stressful. He inherited the family business which he has now maintained for 13 years.

Motivation: He'd like to take his coworkers down a peg; and to be a shoemaker again

Ideals: Optimist. Flaws: Shy, Ugly. Bonds: Immigrant, Job. Occupation: Barrister

Voice: Strong lisp

Attributes [hide]

Dabbledob Dunben, Male Gnome Warrior 1
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 18 (+4)13 (+1) 12 (+1)15 (+2)
Skills History +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 800 sp.


Social Check DCs


Henry Graham, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He very much looks the part of a Shoemaker, marred by sweets. He has a very tight haircut. He wears a mask on his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He got into the Shoemaker business at a young age. When Henry reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Flaws: Ugly, Selfish, Impulsive. Bonds: Job, Military. Occupation: Shoemaker

Voice: Deep voice with rolling R's

Attributes [hide]

Henry Graham, Male Human Cleric 1
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)13 (+1) 10 (+0)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 120 gp. Azurite (14 gp).


Social Check DCs


Orsik Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears brown leather gloves, a brown jacket, and tight pants. Beneath his clothing is a huge mess of scar tissue. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he acts the brute, he is far gentler than he would appear. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Orsik took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Slave, Rich. Occupation: Doctor

Voice: Farmer accent

Attributes [hide]

Orsik Torunn, Male Dwarf Rogue 11
Medium (3'11") Dwarf, Chaotic Good (CR 11)
Armor Class 13
Hit Points 67 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)13 (+1) 8 (-1)9 (-1)
Skills Athletics +3, History +5
Senses Passive Perception 9
Languages Common, Dwarven, Orc
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +5

Possessions: 290 pp. A necklace of small pink pearls (3000 gp). A silver and pearl hairclip (20 gp).


Social Check DCs


Mord Upton, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is typically in his Map Maker uniform. He has styled his white hair well, parting it to the right. He is very pretty but has cold, dead eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Mord was raised in a hard working conservative environment. Like his mother and his sister before him, after school he went straight into learning to become a Map Maker. He then took over the family business and is one of the better Map Maker for hire.

Motivation: Sabotage a competitor; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Philantrophist. Bonds: Job, Attractive, Religious. Occupation: Map Maker

Voice: Whispers

Attributes [hide]

Mord Upton, Male Half-Orc Wizard 8
Medium (5'9") Half-Orc, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 28 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)9 (-1) 14 (+2)16 (+3)
Skills Athletics +4, Medicine +5
Senses Passive Perception 12
Languages Orc
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1500 gp. White pearl (80 gp). Aquamarine (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zook Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He wears a simple grey robe with brown stripes complete with hood. He has a slight overbite and is overall scrawny. His hair is blonde and curly. His eyes are brown and beady.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He uses divination through singing.

History: He was raised by priests from a young age. Zook was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Shepherd

Voice: Australian accent

Attributes [hide]

Zook Oomtrowl, Male Gnome Rogue 2
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)16 (+3) 13 (+1)15 (+2)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Ignan, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs

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