Vlorn Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears blue leather gloves, a blue jacket, and tight pants. He has a very tight haircut. His eyes are blue and catlike.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has worked as a Fortune-teller like his mother before him.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Insane. Bonds: Job, Criminal record, Military. Occupation: Fortune-teller
Voice: Speaks with a cold
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 22 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 16 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Abyssal, Celestial
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 500 gp.
Dworic Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he very much looks the part of a Knight. His hair is brown and very short. He is very pretty but has cold, dead eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the west to a Knight, Dworic learned a great deal about his father's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He'd like to take his coworkers down a peg; and he wants to meet his childhood hero
Flaws: Antagonistic. Bonds: Job, Attractive, Adventurer. Occupation: Knight
Voice: Prounounces S like Z
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 97 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Abyssal
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 4000 gp. Red garnet (80 gp). Jasper (50 gp). Sardonyx (50 gp). Rhodochrosite (14 gp). Black opal (700 gp). Lapis lazuli (14 gp). Hematite (14 gp). Freshwater pearl (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nadarr Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: He tends to wear a black poncho over his likewise colored trousers and shirt. He has a slight overbite and is overall scrawny. His green crest has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Nadarr wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Nadarr was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. He has achieved small success as a Painter.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Disciplined. Flaws: Insane. Bonds: Attractive, Job, Immigrant. Occupation: Painter
Voice: High pitched and raspy
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 7)
Armor Class 11
Hit Points 42 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Ignan, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 |
Possessions: Golden yellow topaz (1300 gp). Alexandrite (1300 gp).
Adran Aloro, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is dark but he possesses many green ritualistic tattoos. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has dyed his greying silver hair a little too much giving a sharp silver color. His face is covered beneath a completely black helmet.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to a criminal king-pin and mafia family Through the years after Adran was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Adran's father didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is unsatisfied with his job; and he is wracked by social anxiety
Ideals: Entrepeneur. Flaws: Antagonistic, Fearful. Bonds: Criminal record, Job. Occupation: Marshal
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 3)
Armor Class 15
Hit Points 6 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 20 (+5) | 9 (-1) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +7 / 1d8+5, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
Dondon Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a custom-built plate barding that's adorned with blue lining and desert motifs. He wears his hair in dreadlocks. His hazel eyes are slightly larger than normal.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is an amazing painter.
History: He was always a brilliant, if unscrupulous mind. He was an athlete and attended two major summer competitions. He never won. He has never given up on his music dream.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Athletic, Gifted, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Hunter
Voice: Sounds elderly
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 47 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 13 (+1) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Orc
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 10 pp. Malachite (5 gp). Rock crystal (70 gp). Amethyst (40 gp).
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