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Advanced [show]


Ombul Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: He wears professional attire. His chestnut hair is braided into rings. His eyes, though not visible through his cowl, are hazel.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is frequently practicing swordplay.

History: He was raised by priests from a young age. When Ombul reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ombul fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions.

Ideals: Disciplined. Bonds: Attractive, Military, Religious, Mentor. Occupation: Detective

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ombul Goldfound, Male Halfling Monk 6
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 44 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 17 (+3)15 (+2) 15 (+2)14 (+2)
Skills Sleight of Hand +6, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Gnome
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: Red garnet (100 gp). Obsidian (5 gp). Tourmaline (100 gp). Pink pearl (100 gp).


Social Check DCs


Oskar Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a weathered and beat up set of banded mail beneath an oversized brown coat. His silver hair and beard is wavy and long. His eyes are green and catlike.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He also is a firm believer in the manly ideal.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Mercenary father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Flaws: Antagonistic, Impulsive, Disease, Insomniac. Occupation: Cartwright

Voice: Breathy voice

Attributes [hide]

Oskar Torevir, Male Dwarf Sorcerer 11
Medium (4'4") Dwarf, Neutral Evil (CR 11)
Armor Class 14
Hit Points 36 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 13 (+1)18 (+4) 12 (+1)11 (+0)
Skills History +8, Nature +8
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Giant, Draconic, Ignan
Attacks Melee +7 / 3d8+3, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16666664000

Possessions: 400 gp. A delicate brass dragon egg (60 gp). Silver comb with moonstones (700 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Boddynock Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear pastel tank tops with white pants. His blonde hair is knotted and matted. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in a small plains village. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Boddynock grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Boddynock. After months of barely getting by, Boddynock managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Addict. Bonds: Criminal record, Religious, Nature, Rich. Occupation: Dyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Boddynock Nopenstallen, Male Gnome Rogue 7
Small (3'6") Gnome, True Neutral (CR 7)
Armor Class 13
Hit Points 28 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)11 (+0) 9 (-1)13 (+1)
Skills Acrobatics +5, Animal Handling +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 12000 sp. Freshwater pearl (16 gp). Eye agate (16 gp). Smoky quartz (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Thorton, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears many layers of old clothing at all times. He is bald on top and has large blonde tufts of hair around his ears. His face is scarred and worn.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He receives visions of the future at random moments

History: Drogo was born in the south. At a young age he loved to build and create. In his 14th year, his parents were killed by a drow raid, leaving Drogo alone in the world. After a stint in an orphanage, he was adopted. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Gifted, Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies. Occupation: Detective

Voice: Uses sign language

Attributes [hide]

Drogo Thorton, Male Half-Elf Expert 4
Medium (5'0") Half-Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)12 (+1) 12 (+1)14 (+2)
Skills Deception +4, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 20 pp. Blue quartz (4 gp). Moss agate (4 gp).


Social Check DCs


Dayereth Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is generally well dressed albeit a few years behind the times. With bright blonde hair and a scraggly beard. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Dayereth lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Dayereth was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Dayereth's mother didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.

Motivation: His relatives are trying to arrange a marriage; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Family. Occupation: Navigator

Voice: Pronounces difficult words wrong

Attributes [hide]

Dayereth Ofandrus, Male Elf Ranger 3
Medium (4'8") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 10 (+0)12 (+1) 16 (+3)13 (+1)
Skills Perception +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs

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