Dayereth Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is dressed in earthy colors with a green and brown handkerchief worn on his left side. His whole body is exceptionally muscular. His white hair is thinning but still full. His half smiles and violet eyes are beguiling and draw you in.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: The child of a Scribe, who enjoyed hunting, Dayereth was taken on many hunting expeditions. In his 17th year, his parents were killed by a illithids raid, leaving Dayereth alone in the world. After a stint in an orphanage, he was adopted. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants revenge against illithids.
Flaws: Antagonistic. Bonds: Immigrant, Attractive, Rich, Nature, Enemies. Occupation: Adventurer
Voice: Thin and wheezing
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 7)
Armor Class 11
Hit Points 35 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.
Peter Ostoroth, Male Half-Elf [Permalink]
Personal [hide]
Description: He usually wears his red robe and has his bastard sword always slung over his shoulder. He is portly but not overly obese. His hair is golden and curly. His green eyes lackadaisically let the world flow into them.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a ruthless business man, a trait he acquired from his mother.
History: He got into the Healer business at a young age. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He inherited the family business which he has now maintained for 5 years.
Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion
Ideals: Joker, Entrepeneur. Flaws: Racist. Bonds: Job, Family. Occupation: Healer
Voice: Sounds elderly
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 18 (+4) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 41000 sp. Deep blue spinel (1000 gp). Deep green spinel (160 gp). Lapis lazuli (7 gp).
Kipper Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He is bristling with hidden weapons, mostly glaives and pickaxes. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes are slightly larger than normal.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Kipper was born the youngest of three triplets. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has been saving his money to try and buy his sister's freedom.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Disciplined. Bonds: Attractive, Criminal record, Job, Family. Occupation: Unemployed
Voice: Scandinavian accent
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 10)
Armor Class 12
Hit Points 46 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
Possessions: 1800 gp. Fire opal (1200 gp). Rock crystal (60 gp). Moss agate (12 gp). Black star sapphire (1200 gp). Aquamarine (1000 gp). Chrysoprase (60 gp). Chrysoprase (60 gp). Smoky quartz (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Darrow TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is dressed in a clean red cloak covering his clean studded leather. He sports a flattop hair cut. He is baby faced.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is skeptical of what others tell him and is slow to trust.
History: Darrow was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. He has set out to sabotage the competition.
Motivation: He desires power and/or immortality.
Flaws: Antagonistic, Shy. Bonds: Poor, Adventurer, Job. Occupation: Shepherd
Voice: Squeaky
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
Possessions: 5000 cp.
Sun In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has no fur. His blue eyes lackadaisically let the world flow into them.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is skeptical of what others tell him and is slow to trust.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Through the years after Sun was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Sun's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Sun and his spouse have recently divorced.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Flaws: Ugly, Antagonistic, Shy. Bonds: Poor, Religious. Occupation: Roofer
Voice: Boston accent
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Evil (CR 11)
Armor Class 11
Hit Points 81 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 800 gp. Tiger eye turquoise (10 gp). Red-brown spinel (40 gp). Aquamarine (1000 gp). Freshwater pearl (10 gp). Fire opal (1500 gp). Moss agate (10 gp). Amber (40 gp). Banded agate (10 gp). Deep blue spinel (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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