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Advanced [show]


Charles Melancon, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, and he perpetually has his hand crossbow ready. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Energy wise he seems alert and responsive.

History: Born to a Crown-heir, his mother struggled to pay the bills. Like his mother and his sister before him, after school he went straight into learning to become a Doctor. He has worked as a Doctor like his mother before him.

Motivation: To find somewhere to settle down.

Ideals: Fighting, Professionalism. Flaws: Mundane. Bonds: Poor, Job. Occupation: Doctor

Voice: Sore throat, cough

Attributes [hide]

Charles Melancon, Male Human Warrior 1
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)16 (+3) 15 (+2)17 (+3)
Skills Arcana +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Goblin, Dwarven, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 600 sp.


Social Check DCs


Ozyman Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears light armors faded through time and improper care. His golden hair and beard is wavy and long. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a massive crush on the younger sibling of the Sailor who has hired him part-time. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To reunite with his absent mother; and he has a crush on the local shipwright

Ideals: Philantrophist. Flaws: Disease. Bonds: Has a crush, Family. Occupation: Sailor

Voice: Australian accent

Attributes [hide]

Ozyman Kettlewhistle, Male Halfling Expert 13
Small (3'0") Halfling, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 79 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 14 (+2)11 (+0) 16 (+3)10 (+0)
Skills Acrobatics +4, Perception +7
Senses Passive Perception 17
Languages Common, Halfling
Attacks Melee +2 / 4d4-2, Ranged +4 / 4d4+0, Grapple +7

Possessions: 800 pp. Sardonyx (20 gp). Zircon (20 gp). Red garnet (80 gp). Bloodstone (20 gp). Fire opal (1000 gp). Violet garnet (1400 gp). Violet garnet (1400 gp). Alexandrite (1400 gp). Amethyst (80 gp). Black star sapphire (1000 gp). Red spinel (80 gp). Azurite (4 gp).


Social Check DCs


Barendd Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair, when down, is lengthy. His blue eyes peer out from beneath his feathered black hat.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is a logical person and will generally grow upset if things defy logic and science.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to work out more often; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Athletic, Logical. Bonds: Attractive, Religious. Occupation: Mercenary

Voice: Speaks like tongue is numb

Attributes [hide]

Barendd Balderk, Male Dwarf Cleric 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)18 (+4) 15 (+2)15 (+2)
Skills Sleight of Hand +6, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Undercommon, Terran, Auran
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 230 gp.


Social Check DCs


Nim Holimion, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a very tight haircut. He is very pretty but has cold, dead eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a habit of throwing himself into exceedingly dangerous situations.

History: Sold as a small child to a necromancer, Nim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He ran away from his former home and has been making his living as a Cartwright for the past few years.

Motivation: Money/treasure.

Ideals: Athletic. Flaws: Impulsive. Bonds: Rich, Attractive, Job, Mentor. Occupation: Cartwright

Voice: pre-pubescent

Attributes [hide]

Nim Holimion, Male Elf Commoner 13
Medium (5'1") Elf, Lawful Good (CR 13)
Armor Class 10
Hit Points 31 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)18 (+4) 15 (+2)18 (+4)
Skills Intimidation +8, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Draconic, Terran, Goblin, Halfling
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2

Possessions: 3000 gp. Golden yellow topaz (900 gp). Jet (80 gp). Onyx (70 gp). Banded agate (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory LaHood, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment and is in decent physical shape. His broad hat is riddled with cuts and holes. He has several tiny emerald earrings on each ear.

Personality: A deeply religious man he believes everything happens for a reason. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born at the edge of vast desert. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now mingles about in high society.

Motivation: Retire the richest man in the south; and he is compelled to act according to his religious beliefs

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Rich, Religious, Nature. Occupation: Performer

Voice: Spits and sputters

Attributes [hide]

Gomory LaHood, Male Half-Elf Wizard 1
Medium (5'2") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)13 (+1) 9 (-1)15 (+2)
Skills Investigation +3, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 140 gp.


Social Check DCs

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