Curran Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries a battered monstrous two handed axe and tarnished dagger as well. With a patchy black beard and wild black hair. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Curran speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He receives visions of the future at random moments
History: A powerful necromancer made him what he is. His parents enrolled him in a Ranger school at a young age so that he could practice his druidic talents. He now mingles about in high society.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Impeccable, Gifted. Bonds: Rich, Mentor. Occupation: Banker
Voice: Hard of hearing, loud
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Draconic, Terran
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Masterwork studded leather.
Donaar Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he is dressed in an above average manner. He has blue crest. He is very pretty but has cold, dead eyes.
Personality: He is very quiet and rarely speaks above a whisper. He feeds upon the attention of others.
History: He comes from a rich western family. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He wants to get laid; and he is greedy
Flaws: Shy. Bonds: Attractive, Rich, Family, Has a crush. Occupation: Sellsword
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 59 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 10 (+0) | 18 (+4) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Abyssal, Gnome, Gnoll
Attacks Melee +8 / 3d6+4, Ranged +4 / 3d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: Gold dragon comb with red garnet eye (1400 gp). Cloth of gold vestments (150 gp). A large tome filled with over one hundred recipes written by a former royal chef. (150 gp).
Dain Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'1". He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His silver hair and beard is wavy and long. He is baby faced.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He also hits on women, regardless of circumstances.
History: Dain was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. He found a children's book about a Dwarf Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and he wants to get laid
Flaws: Ugly, Terse. Bonds: Has a crush, Poor, Adventurer. Occupation: Mortician
Voice: Scratchy, weak
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 15 (+2) | 18 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Orc, Undercommon, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Just what you see.
Alexandre Wallace, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'2", this man wears a fancy green suit. His white hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to get laid; and meet up once more with his childhood friend
Ideals: Impeccable, Gifted. Flaws: Addict. Bonds: Attractive, Has a crush, Adventurer. Occupation: Unemployed
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 11
Hit Points 94 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
Possessions: 4000 gp. Alexandrite (1000 gp). Rose (60 gp). Star rose quartz (60 gp). Deep green spinel (120 gp). Chrysoprase (60 gp). Black pearl (1000 gp). Fiery yellow corundum (900 gp). Violet garnet (1000 gp). Chalcedony (60 gp). Golden yellow topaz (1000 gp). Obsidian (4 gp). Emerald (900 gp). Fire opal (900 gp). Sard (60 gp). Aquamarine (1000 gp). Hematite (4 gp). Jasper (60 gp). Moonstone (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vonbin Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and sports empty pouches on his belt. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Vonbin was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Bounty Hunter they were divorced and he won custody of their daughter. He worked as a Locksmith, and he later adopted a second daughter.
Motivation: He is wracked by social anxiety; and he is content
Ideals: Impeccable. Flaws: Fearful, Mundane. Bonds: Poor, Family. Occupation: Locksmith
Voice: Switch between two voices
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 200 sp. Citrine (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!
