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NPC Generator

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Advanced [show]


Warryn Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears suspenders and red workpants. His shirt is white, and he wears a heavy red leather apron most of the time. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He has a dull look in his violet eyes.

Personality: He is irascible and easily irritated. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Warryn was raised in a hard working conservative environment. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He has set out to sabotage the competition.

Motivation: A deep hatred of illithids; and sabotage a competitor

Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Job, Enemies. Occupation: Herbalist

Voice: Indian accent

Attributes [hide]

Warryn Humplebumple, Male Gnome Barbarian 6
Small (3'5") Gnome, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 60 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 18 (+4)17 (+3) 12 (+1)12 (+1)
Skills Acrobatics +6, Animal Handling +4
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Goblin, Auran
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +4

Possessions: 800 gp. Silver comb with moonstones (700 gp).


Social Check DCs


Sun Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is physically well-built. His red fur is heavily combed to the left. His eyes are likewise blue. His teeth are white and perfect.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in the north, but his parents moved at a very young age to the south. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found

Flaws: Antagonistic, Hedonist. Bonds: Attractive, Immigrant, In love, Family. Occupation: Dyer

Voice: growls and snarls, animalistic

Attributes [hide]

Sun Of Storm, Male Tabaxi Wizard 6
Medium (5'5") Tabaxi, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)13 (+1) 12 (+1)10 (+0)
Skills Animal Handling +4, Nature +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 40 pp. Gold music box (2000 gp). Large well-done wool tapestry (600 gp). Large well-done wool tapestry (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs


Marbas Madness, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His blue hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are likewise black.

Personality: He never swears and excessively uses polite adverbs when speaking. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Sold as a small child to a wizard, Marbas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his father's forge. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Marbas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Optimist. Bonds: Mentor, Job. Occupation: Carpenter

Voice: Creaky witch voice

Attributes [hide]

Marbas Madness, Male Tiefling Cleric 12
Medium (5'5") Tiefling, Neutral Good (CR 12)
Armor Class 9
Hit Points 78 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)16 (+3) 15 (+2)16 (+3)
Skills Athletics +6, Stealth +3
Senses Passive Perception 12
Languages Common, Aquan, Druidic, Abyssal
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654433

Possessions: 1000 gp.


Social Check DCs


Koeth Yaeldrin, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a black shirt with thin yellow vertical stripes and grey pants. His tied-back hair is chestnut. His eyes are green and beady.

Personality: Aggressive, abrasive, and angry, Koeth embodies much of what other species detest in the Half-Elves. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in the west. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is wracked by social anxiety; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Antagonistic, Fearful. Bonds: Immigrant. Occupation: Shipwright

Voice: Speaks in third person

Attributes [hide]

Koeth Yaeldrin, Male Half-Elf Warlock 5
Medium (5'6") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)18 (+4) 8 (-1)13 (+1)
Skills Acrobatics +3, Nature +7
Senses Passive Perception 9
Languages Common, Elven, Druidic, Gnome, Aquan, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15322200000

Possessions: 400 gp. An abacus with copper, silver and gold markers (70 gp). Gold and topaz bottle stopper cork (600 gp). Brass mug with jade inlays (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp).


Social Check DCs


Emerald Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and carries tridents. His cinnamon fur is drawn into a tight pony tail with a skull scrunchie. His copper eyes dart from person to person to random spaces in the air.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He comes from a rich northern family. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Emerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister

Ideals: Fighting, Philantrophist. Flaws: Secretive. Bonds: Rich, Nature, Family. Occupation: Navigator

Voice: Pronounces difficult words wrong

Attributes [hide]

Emerald Timber, Male Tabaxi Warlock 8
Medium (6'7") Tabaxi, Neutral Good (CR 8)
Armor Class 13
Hit Points 62 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 14 (+2)9 (-1) 14 (+2)13 (+1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1500 gp. Alexandrite (800 gp). Chrysoprase (80 gp). Carnelian (80 gp). Aquamarine (800 gp). Violet garnet (800 gp).


Social Check DCs

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