Beiro Quinten, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is well dressed, but even with his fine clothing he looks run-down. His auburn hair is drawn into a tight pony tail with a rose scrunchie. He has gleaming, smiling hazel eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Around other people he will do his best to conceal his emotions and appear jolly.
History: He got into the Bounty Hunter business at a young age. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has set out to sabotage the competition.
Motivation: Seeks redemption; and to unite with his sister
Ideals: Gifted. Flaws: Shy. Bonds: Job, Family, Criminal record. Occupation: Bounty Hunter
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Draconic, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 500 gp.
Arannis Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a fancy brown suit. He wears his hair in dreadlocks. He is baby faced.
Personality: He is mildly Elf supremacist, though he does not identify as such. He does not trust anyone and sleeps with one eye open.
History: When he was but 8 years old his parents immigrated from the west. His father was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Athletic, Impeccable. Flaws: Racist, Insomniac. Bonds: Attractive, Immigrant. Occupation: Performer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 8000 cp. 2 Tanglefoot bags. 1 Alchemist’s fire. 2 Tanglefoot bags.
Mozfel Ryley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Mozfel was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was taken as a slave by a traveling circus and forced to perform He has been saving his money to try and buy his sister's freedom.
Motivation: He has a rivalry with the Church that dominates his actions; and his relatives are trying to arrange a marriage
Flaws: Insane. Bonds: Attractive, Family, Religious, Poor, Slave. Occupation: Weaver
Voice: Italian accent
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Evil (CR 9)
Armor Class 12
Hit Points 51 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Celestial, Auran
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 3 | 2 |
Possessions: Chrysoprase (50 gp). Eye agate (10 gp). Violet garnet (700 gp). Chalcedony (50 gp). Chrysoprase (50 gp). Aquamarine (700 gp). 1 Minor magic item. 1 Minor magic item.
Veit Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: 4'4" and muscular, this eastern man wears a faded coat and loose pants complete with feathered hat. His red hair is kept up in a ponytail inside a feathered hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He misses his home and complains about the freezing weather, even in summer.
History: Born to a Spice Merchant, his mother struggled to pay the bills. Veit was born on a far eastern island where he grew up under the tutelage of his mother, an expert Tailor. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often
Ideals: Athletic, Disciplined. Flaws: Insane. Bonds: Immigrant, Poor. Occupation: Tailor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 4)
Armor Class 14
Hit Points 24 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Druidic
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
Possessions: 300 gp.
Zaffrab Ningel, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a slight overbite and is overall scrawny. His blonde hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He never swears and excessively uses polite adverbs when speaking. He also has developed a complete distrust of the Doctor profession.
History: Born to a pair of adventurers, Zaffrab grew up listening to his mother's many stories. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has worked as a Assassin like his mother before him.
Motivation: Meet up once more with his childhood friend; and money/treasure
Ideals: Optimist. Bonds: Rich, Job, Adventurer, Family. Occupation: Assassin
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 9)
Armor Class 11
Hit Points 59 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Draconic, Giant
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 14000 sp.
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Their contribution stands as a beacon of hope for all adventurers!