Grom Milton, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He carries with him a set of axes on his belt, each one with a jet on the hilt. His hair is cut close to his head. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to make people angry or surprised. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He comes from a rich western family. Through the years after Grom was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Grom's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Grom and his spouse have recently divorced.
Motivation: He uses money and sex appeal to get what he needs; and he is terrified, and will act out of fear
Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Attractive, Rich. Occupation: Slave Trader
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 62 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 7 (-2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
Possessions: 100 pp.
Shedinn Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His crest is bronze, silky, and of moderate length. His red eyes lackadaisically let the world flow into them.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A true patriot, Shedinn would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised in a forest tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he is greedy
Flaws: Antagonistic. Bonds: Rich, Attractive, Military, Nature. Occupation: Junk Dealer
Voice: Timid voice
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 8)
Armor Class 12
Hit Points 56 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Aquan
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 700 gp.
Damakos Pride, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is generally well dressed albeit a few years behind the times. He wears a wide-brimmed hat to hide his balding. He has silver eyes and a violet hat with a black feather.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a great chef.
History: Damakos was born with his mother's beautiful face. Brilliant and gifted he never wanted to apply himself. Being a Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help
Ideals: Athletic, Gifted. Bonds: Attractive, Criminal record, Poor. Occupation: Merchant
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 47 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 19 (+4) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Infernal, Dwarven, Abyssal, Elven
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
Possessions: 1300 gp. Rhodochrosite (15 gp). Alexandrite (1300 gp). Chrysoprase (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shane Xistsrith, Male Half-Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a hunchback. His hair, while still mostly golden, has prominent grey streaks. His fierce blue eyes like to dwell on things.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Shane lived on a farm with his father, near the main road leading to a nearby town. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His relatives are trying to arrange a marriage; and he has money and likes to spend it
Flaws: Ugly, Shy. Bonds: Slave, Family, Rich. Occupation: Beggar
Voice: Slow speaker
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Evil (CR 4)
Armor Class 14
Hit Points 22 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 400 gp. 1 Minor magic item.
Sun Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears silk and lounges about seductively. He has styled his cinnamon fur well, parting it to the right. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A deeply religious man he believes everything happens for a reason. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He got away from his former life and has fallen to alcoholism.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Professionalism. Flaws: Addict. Bonds: Attractive, Religious. Occupation: Assassin
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Evil (CR 7)
Armor Class 12
Hit Points 52 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 17 (+3) | 17 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan, Druidic, Dwarven
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
Possessions: 700 gp. Golden yellow topaz (1400 gp).
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