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NPC Generator

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Advanced [show]


Chad Upton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a faded coat and loose pants complete with Stetson hat. He has styled his red hair well, parting it to the right. His fierce green eyes like to dwell on things.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is afraid of women and trembles around them

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Balancing his hectic life and new Gardener responsibilities is difficult; and to get a good night's sleep

Flaws: Shy, Disease, Insomniac. Bonds: Poor, Attractive. Occupation: Gardener

Voice: Gruff and masculine

Attributes [hide]

Chad Upton, Male Human Adept 5
Medium (5'1") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)12 (+1) 18 (+4)9 (-1)
Skills History +4, Sleight of Hand +5
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15321000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Lance Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely tan suit with violet socks and a vest with buckled shoes. His Stetson hat is riddled with cuts and holes. He wears a mask on his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born on a small isolated farm. While studying, he fell in love. They married and had a son. Some 7 years later his spouse died after the birth of his son. Heartbroken, Lance never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love

Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Nature, In love. Occupation: Bowyer

Voice: Squeaky

Attributes [hide]

Lance Marleigh, Male Human Cleric 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)14 (+2) 10 (+0)14 (+2)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 15000 cp. Blue sapphire (1000 gp). Malachite (6 gp). 1 Minor magic item.


Social Check DCs


Krusk Hadlee, Male Half-Orc [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His skin is fair and his fingers are delicate and long. His hair, while still mostly golden, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a small toy that he constantly fidgets with.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Krusk took refuge in the large cave and found the beat up shortbow and armor he uses now. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Flaws: Addict. Bonds: Attractive, Adventurer, Nature, Immigrant. Occupation: Fortune-teller

Voice: growls and snarls, animalistic

Attributes [hide]

Krusk Hadlee, Male Half-Orc Barbarian 3
Medium (6'7") Half-Orc, Neutral Evil (CR 3)
Armor Class 12
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)12 (+1) 15 (+2)8 (-1)
Skills Investigation +3, Stealth +4
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1600 sp.


Social Check DCs


Flask Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is wearing the road beaten gear of a warrior. He has beige fur. His face is scarred and worn.

Personality: He hates drow. He views them as having robbed his home of its proper glory. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born to loving parents in a slum to the east. His family was turned out during the war. He and his family wandered east to less war torn lands. Days after completing his studies, news broke out that his hometown was attacked by drow. Flask was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Ugly, PTSD. Bonds: Enemies, Job, Poor. Occupation: Sellsword

Voice: Sounds elderly

Attributes [hide]

Flask Candle, Male Tabaxi Wizard 10
Medium (6'10") Tabaxi, Lawful Evil (CR 10)
Armor Class 10
Hit Points 65 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 19 (+4)11 (+0) 17 (+3)16 (+3)
Skills Athletics +6, Perception +7
Senses Passive Perception 17
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 50 pp. Golden yellow topaz (1300 gp). Alexandrite (1300 gp). Hematite (6 gp). Hematite (6 gp). Coral (70 gp). Blue sapphire (1400 gp). Black pearl (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Alston, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is dressed in a clean white cloak covering his clean studded leather. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His ears are large.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is frequently practicing swordplay.

History: He is a Hag in disguise. His father was a soldier and died while he was still young. Norman was left his father's suit of armor and trained in its use and care. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: He wants nothing more than to rejoin the army; and he wants to meet his childhood hero

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Military, Adventurer. Occupation: Banker

Voice: Strong lisp

Attributes [hide]

Norman Alston, Male Human Cleric 11
Medium (6'0") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 73 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)14 (+2) 13 (+1)15 (+2)
Skills Arcana +6, Performance +6
Senses Passive Perception 11
Languages Common, Ignan, Celestial
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 3100 gp. Zircon (20 gp).


Social Check DCs

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