Uraim Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears baggy violet pantaloons and a brown scarf. He wears a deerstalker hat to hide his balding. This hazel eyed easterner is not easily forgotten.
Personality: Eccentric and domineering, Uraim will drive conversation. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Extrovert, Fighting, Logical. Bonds: Attractive, Rich. Occupation: Guard
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 380 gp. 1 Masterwork Common Ranged Weapon.
Curran Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses in brown turtlenecks beneath a grey coat with tan slacks. His hair is golden and very short. His violet unseeing eyes seem to look past you.
Personality: He has always had a great fascination with Halfling culture. He has all his life been fascinated with painting.
History: He comes from a rich western family. Cursed with a spirit at a very young age, Curran has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Halfling compassion; and he has money and likes to spend it
Ideals: Artistic. Flaws: Disease, Racist. Bonds: Attractive, Rich. Occupation: Barkeep
Voice: Nasally tone
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 22 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Orc, Druidic, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 100 gp.
Wrenn Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is renowned for his bright grey suits and hats. His white hair is braided into rings. He wears an eyepatch.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born to a Actor, his mother struggled to pay the bills. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found
Flaws: Ugly, Antagonistic, Hedonist, Insane. Bonds: Poor, Family. Occupation: Stylist
Voice: Eastern European accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 2000 cp. 1 Masterwork manacles.
Bharash Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a black armored body suit, with a simple red line shooting up and back down. His bronze crest is kept up in a ponytail inside a small hat. He has gold eyes and a black hat with a red feather.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Energy wise he seems alert and responsive.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To clean up the streets; and to protect his home
Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Guardian. Occupation: Spy
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 9)
Armor Class 11
Hit Points 40 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 12 (+1) | 13 (+1) | 20 (+5) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 500 gp. Black pearl (800 gp). Red spinel (40 gp). Rich purple corundum (1500 gp). Rose (70 gp). Black pearl (800 gp). Rhodochrosite (8 gp). Golden yellow topaz (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Marbas Muse, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, he is not a threatening figure. His hair, while still mostly black, has prominent grey streaks. He is baby faced.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Knight and found it very stressful. During his travels, Marbas and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Marbas discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Marbas fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To be a Healer again; and he'd like to take his coworkers down a peg
Flaws: Antagonistic, Disease. Bonds: Adventurer, Job, Poor. Occupation: Knight
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 18 (+4) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Draconic, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
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