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NPC Generator

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Advanced [show]


Fallond Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears very tight pants and wife beaters, though occasionally he sports a yellow coat. He is muscular with a powerful set of arms. His chestnut hair is cut jaggedly and amateurishly. His half smiles and brown eyes are beguiling and draw you in.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fallond fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Logical. Flaws: Cynical. Bonds: Attractive, Religious, Mentor. Occupation: Dyer

Voice: Jittery and nervous

Attributes [hide]

Fallond Dankil, Male Dwarf Druid 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)17 (+3) 12 (+1)10 (+0)
Skills Deception +2, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Halfling, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 40 gp. Hematite (14 gp). 1 Simple lock.


Social Check DCs


Conrad Gracey, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair is still thick. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He snorts whenever he laughs or is feeling confident. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Conrad was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Conrad was born on a far southern desert where he grew up under the tutelage of his mother, an expert Cartwright. He left for the south, certain he would find work there.

Motivation: He is wracked by social anxiety.

Ideals: Fighting. Flaws: Addict, Fearful. Bonds: Immigrant, Poor. Occupation: Cartwright

Voice: Smooth and feminine

Attributes [hide]

Conrad Gracey, Male Human Commoner 1
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)13 (+1) 10 (+0)11 (+0)
Skills Insight +2, Religion +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 800 sp. Red-brown spinel (120 gp).


Social Check DCs


Shane Gentry, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears loose pants and a collared shirt complete with sweater beneath his coat. His skin is also unnaturally pale. His golden hair is heavily combed to the right. His blue eyes dart from person to person.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He got into the Knight business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Shane grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shane. He hasn't been sleeping well lately.

Motivation: He is a bit of a kleptomaniac; and further expansion of business

Flaws: Ugly, Antagonistic, Insomniac. Bonds: Job, Criminal record. Occupation: Knight

Voice: Mumbles to self between sentences

Attributes [hide]

Shane Gentry, Male Human Paladin 11
Medium (6'5") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 51 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)14 (+2) 14 (+2)12 (+1)
Skills Insight +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Infernal, Draconic
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 1900 gp. Rose (50 gp). Star ruby (1100 gp). Black pearl (1400 gp). 1 Minor magic item.


Social Check DCs


Gerbo Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a faded coat and loose pants complete with feathered hat. He wears a feathered hat to hide his balding. His hazel eyes are slightly larger than normal.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. As long as the job gets done he does not care how it got done.

History: Gerbo was born with his mother's beautiful face. He found a children's book about a Gnome Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Impeccable, Professionalism. Bonds: Attractive, Adventurer, Religious. Occupation: Junk Dealer

Voice: Scottish accent

Attributes [hide]

Gerbo Gimlen, Male Gnome Warlock 5
Small (3'6") Gnome, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)14 (+2) 9 (-1)14 (+2)
Skills Deception +5, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Halfling
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 30000 cp. Gold dragon comb with red garnet eye (1500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Silver chalice with lapis lazuli gems (70 gp).


Social Check DCs


Mreksh Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and wears professional attire. He sports a flattop crest cut. His face is covered beneath a completely black helmet.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Bellfounder, but he was a colossal failure. He tends to his Cook job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and he uses money and sex appeal to get what he needs

Flaws: Antagonistic. Bonds: Attractive, Job, Rich. Occupation: Cook

Voice: Speaks through clenched teeth

Attributes [hide]

Mreksh Vangdondalor, Male Dragonborn Paladin 4
Medium (6'8") Dragonborn, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)11 (+0) 11 (+0)12 (+1)
Skills Deception +3, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs

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