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NPC Generator

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Advanced [show]


Ralf Yardley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He very much looks the part of a Barber. His golden hair is braided into rings. His eyes are brown and he is always smoking a pipe.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a island tribe. A gifted student he started as a Sculptor, but he got bored and became a Barber. He has achieved small success as a Barber.

Motivation: Wants to work out more often; and sabotage a competitor

Ideals: Athletic, Fighting. Flaws: Antagonistic. Bonds: Job, Nature. Occupation: Barber

Voice: Dutch accent

Attributes [hide]

Ralf Yardley, Male Human Sorcerer 1
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)18 (+4) 13 (+1)13 (+1)
Skills Insight +3, Performance +3
Senses Passive Perception 11
Languages Common, Elven, Ignan, Dwarven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: 160 gp.


Social Check DCs


Mantus Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: He likes to wear yellow tank tops with green pants. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a cross on it. His purple hair is still thick. His eyes are gold and he is always smoking a pipe.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his mother's forge. He now spends his time doing works of charity.

Motivation: He wants to get laid; and wants his loneliness to end

Ideals: Philantrophist, Gifted. Flaws: Cynical. Bonds: Job, Has a crush. Occupation: Bather

Voice: Nasally tone

Attributes [hide]

Mantus Serenity, Male Tiefling Cleric 5
Medium (5'10") Tiefling, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)18 (+4) 15 (+2)16 (+3)
Skills Animal Handling +5, Performance +6
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Celestial, Druidic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 500 gp.


Social Check DCs


Mordai Art, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. Around other people he will do his best to conceal his emotions and appear jolly.

History: Mordai lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Junk Dealer they were divorced and he won custody of their daughter. He worked as a Barber, and he later adopted a second daughter.

Motivation: An old rival family wants him found; and to unite with his sister

Ideals: Athletic, Artistic. Flaws: Ugly, Shy. Bonds: Family. Occupation: Barber

Voice: Puts emphasis on the wrong words

Attributes [hide]

Mordai Art, Male Tiefling Adept 1
Medium (6'3") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)19 (+4) 14 (+2)17 (+3)
Skills Acrobatics +2, Deception +5
Senses Passive Perception 12
Languages Common, Auran, Undercommon, Goblin, Gnome
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 600 sp.


Social Check DCs


Frederick Morris, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many grey ritualistic tattoos. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. The war was a terrible time for him, and Frederick does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his mother was called into army service. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Frederick took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He was granted druidic powers by his dying brother.

Motivation: Wants his loneliness to end; and he's attracted to the pc

Ideals: Disciplined, Gifted. Flaws: Depressed. Bonds: Military, Nature, Has a crush. Occupation: Mason

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Frederick Morris, Male Half-Elf Fighter 3
Medium (5'3") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)11 (+0) 14 (+2)17 (+3)
Skills Nature +2, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Black pearl (700 gp).


Social Check DCs


Adran Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: He wears grey painted combat armor at almost all times. His brown hair is still thick. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is happy with his job as a Brewer. He turns his eye from what people do, preferring to live and let live. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born the only child of a wealthy merchant. Like his mother and his sister before him, after school he went straight into learning to become a Brewer. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortspear.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur. Flaws: Addict. Bonds: Job, Adventurer. Occupation: Brewer

Voice: Gruff and masculine

Attributes [hide]

Adran Ethanasath, Male Elf Wizard 1
Medium (4'9") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 7 (-2)11 (+0) 14 (+2)9 (-1)
Skills Insight +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 90 gp. Hematite (14 gp).


Social Check DCs

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