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Advanced [show]


Right-Handed Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black fur. He wears a green vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his green boots flare out at the collars. He has a hunchback. His black fur is still thick. His green eyes peer out from beneath his broad green hat.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. Through the years after Right-Handed was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Right-Handed's father didn't care for him much, and the feeling was mutual. He became a Bather soon after.

Motivation: Retire the richest man in the east; and expand his business

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Bather

Voice: Booming voice

Attributes [hide]

Right-Handed Moon, Male Tabaxi Aristocrat 3
Medium (6'5") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)16 (+3) 13 (+1)14 (+2)
Skills History +5, Performance +4
Senses Passive Perception 11
Languages Common, Abyssal, Druidic, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Healer’s kit.


Social Check DCs


Dimble Garrick, Male Gnome [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a violet tunic with brown highlights, and long white pants that bunch up around his shoes, marred by beers. He has shaved his head bald. He has a tattooed face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: The child of a Tailor, who enjoyed hunting, Dimble was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and he's looking for his big break

Ideals: Fighting. Flaws: Ugly. Bonds: Family, Nature, Adventurer. Occupation: Locksmith

Voice: Old thin voice

Attributes [hide]

Dimble Garrick, Male Gnome Wizard 4
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)9 (-1) 14 (+2)17 (+3)
Skills Medicine +4, Nature +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Richard Churchill, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tight fitting grey shirt and pants. He has dyed his greying black hair a little too much giving a sharp black color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He speaks before he thinks and is too direct. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Since then, he has sought to make the best of life.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Extrovert, Optimist. Flaws: Impulsive. Bonds: Nature, Criminal record. Occupation: Ploughman

Voice: Australian accent

Attributes [hide]

Richard Churchill, Male Human Wizard 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)10 (+0) 15 (+2)8 (-1)
Skills Arcana +2, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 40 gp. Deep green spinel (70 gp).


Social Check DCs


Bhevek Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear green pants and tee shirts. He is bald on top and has large chestnut tufts of hair around his ears. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Stoic and calm, he prefers to meditate than take action. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Bhevek was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Disciplined. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Mercenary

Voice: Boston accent

Attributes [hide]

Bhevek Goodbarrel, Male Halfling Monk 16
Small (3'3") Halfling, Chaotic Evil (CR 16)
Armor Class 16
Hit Points 68 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 9 (-1)10 (+0) 13 (+1)14 (+2)
Skills Athletics +7, Survival +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +7 / 4d10+2, Ranged +10 / 4d10+5, Grapple +6

Possessions: 2000 gp. Fire opal (500 gp). Golden yellow topaz (200 gp). Rhodochrosite (14 gp). Deep blue spinel (200 gp). Deep blue spinel (200 gp). Tiger eye turquoise (14 gp). Banded agate (14 gp). Moonstone (20 gp). Star ruby (500 gp). Amethyst (160 gp). Aquamarine (200 gp). Chrysoprase (20 gp). Jet (160 gp). Violet garnet (200 gp). Chrysoprase (20 gp). Onyx (20 gp). Coral (160 gp).


Social Check DCs


Theriatis Almeida, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear brown pants and tee shirts. His hair is short and chestnut. This violet eyed westerner is not easily forgotten.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Theriatis was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theriatis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To settle down with his crush; and he wants to get laid

Ideals: Passionate, Joker, Fighting. Bonds: Job, Has a crush. Occupation: Detective

Voice: German accent

Attributes [hide]

Theriatis Almeida, Male Half-Elf Aristocrat 5
Medium (4'11") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)11 (+0) 10 (+0)17 (+3)
Skills History +3, Persuasion +6
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: Alexandrite (500 gp). Chrysoberyl (160 gp). Coral (160 gp). 2 Thunderstones.


Social Check DCs

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