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NPC Generator

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Advanced [show]


Trail Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he prefers to wear brown pants and tee shirts. He has moderate length orange fur. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Scribe. He inherited the family business which he has now maintained for 12 years.

Motivation: Wants to open a new tavern.

Ideals: Artistic. Bonds: Attractive, Religious, Job. Occupation: Scribe

Voice: Soft and mumbly

Attributes [hide]

Trail Peak, Male Tabaxi Monk 12
Medium (5'3") Tabaxi, Lawful Evil (CR 12)
Armor Class 13
Hit Points 65 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)16 (+3) 10 (+0)12 (+1)
Skills Deception +5, Medicine +4
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Aquan
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3

Possessions: 25000 sp. Brass mug with jade inlays (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krimmon Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a long silver beard with little hanging trinkets. His eyes are a pleasant gray.

Personality: He acts crazy and hedonistic. He is a logical person and will generally grow upset if things defy logic and science.

History: Krimmon lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: An old rival family wants him found.

Ideals: Fighting, Athletic, Logical. Flaws: Hedonist. Bonds: Family. Occupation: Butcher

Voice: Speaks like tongue is numb

Attributes [hide]

Krimmon Goldfound, Male Halfling Monk 6
Small (3'4") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 26 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)9 (-1) 12 (+1)10 (+0)
Skills Deception +3, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 gp. Sapphire pendant on gold chain (1000 gp). Large well-done wool tapestry (500 gp).


Social Check DCs


Delebean Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an entirely violet suit with tan socks and a vest with buckled shoes. He sports a flattop hair cut. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He never swears and excessively uses polite adverbs when speaking. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a pair of adventurers, Delebean grew up listening to his mother's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. In the meantime he has taken over work as a Marshal and occasionally as a mercenary.

Motivation: Sabotage a competitor; and several ex partners dislike his way of doing things and want revenge

Ideals: Optimist. Flaws: Fearful. Bonds: Adventurer, Job, Enemies. Occupation: Marshal

Voice: Speaks like tongue is numb

Attributes [hide]

Delebean Fabblestabble, Male Gnome Monk 12
Small (3'7") Gnome, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 72 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)15 (+2) 11 (+0)16 (+3)
Skills Deception +7, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Goblin
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3

Possessions: 300 pp. Embroidered silk and velvet mantle with numerous moonstones (800 gp).


Social Check DCs


Gargax Pfaphnyrennish, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a lance, but if one is not available he will default to his pickaxe. He has a moderate pudge and is not very fit. He has done his best to style his blue crest to look like a famous performer. His fierce red eyes like to dwell on things.

Personality: He can speak with the recently deceased. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Gargax took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Gifted, Logical. Flaws: Insane, Disease. Occupation: Assassin

Voice: Jamaican accent

Attributes [hide]

Gargax Pfaphnyrennish, Male Dragonborn Paladin 2
Medium (6'3") Dragonborn, Lawful Good (CR 2)
Armor Class 10
Hit Points 26 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)12 (+1) 14 (+2)14 (+2)
Skills Arcana +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1600 sp. Golden yellow topaz (200 gp). 2 Smokesticks.


Social Check DCs


Vlorn Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He wears professional attire. He has relatively light skin and is very physically imposing due to his abundance of muscles. His golden hair, when down, is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is almost excessively polite to everyone, even when angry. He does not trust anyone and sleeps with one eye open.

History: He was born at the edge of vast mountains. Vlorn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Flaws: Shy, Insomniac. Bonds: Attractive, Nature, Adventurer. Occupation: Banker

Voice: American accent

Attributes [hide]

Vlorn Jamjar, Male Halfling Adept 6
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 25 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 9 (-1)9 (-1) 12 (+1)15 (+2)
Skills Nature +2, Survival +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 2000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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