Trey Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears an entirely black suit with tan socks and a vest with buckled shoes. His auburn hair is heavily combed to the right. He is very pretty but has cold, dead eyes.
Personality: Trey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: The child of a Sellsword, who enjoyed hunting, Trey was taken on many hunting expeditions. After coming to the age of reason, Trey took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world; and he feels kind of lost in life
Ideals: Extrovert, Gifted. Flaws: Impulsive. Bonds: Attractive, Nature. Occupation: Merchant
Voice: Pronounces O like U
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Evil (CR 8)
Armor Class 11
Hit Points 58 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 60 pp. Blue star sapphire (1000 gp). Blue quartz (14 gp). 1 Minor magic item.
Kelter Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear white tank tops with violet pants. His moppish silver hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with his god.
History: He was raised by priests from a young age. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.
Motivation: Nothing but the best is good enough for him; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Joker, Impeccable. Bonds: Religious, Mentor, Criminal record. Occupation: Ruler
Voice: Pirate accent
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 26 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 12 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Terran
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Ur-Lasu Gentry, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear ponchos typically of a light tan in addition to tight pants. His long chestnut hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born in a small village he learned the ways of the warrior from his father. At a young age his father died while driving off some orcs. His mother being the stubborn sort decided to stay and helped train him in spear use. Days after completing his studies, news broke out that his hometown was attacked by orcs. Ur-Lasu was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: His religion dominates his actions.
Ideals: Joker, Fighting. Bonds: Religious, Enemies. Occupation: Herbalist
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'4") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 17 (+3) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: Just what you see.
Naeris Casilltenirra, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fighting clothing, which leaves very little to the imagination. He has done his best to style his blonde hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He cannot resist a sob story and will often dote over anyone who has one.
History: He got into the Carter business at a young age. He worked as a nervous Carter and found it very stressful. He now owns his own business.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Fighting, Gifted, Philantrophist. Bonds: Immigrant, Job. Occupation: Carter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 18 (+4) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Goblin
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 400 gp.
Mantus Pleasure, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear grey pants and tee shirts. His hair is silver and very short. His otherwise smooth face is marked with small tiny scars.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He got into the Sailor business at a young age. Mantus was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Mantus decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now owns his own business.
Motivation: Sabotage a competitor; and his spouse's relatives view him with great suspicion
Ideals: Optimist. Bonds: Criminal record, Job, Family. Occupation: Sailor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
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