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Advanced [show]


Tod Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man wears a simple brown robe with tan stripes complete with hood. He sports a flattop hair cut. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He misses his home and complains about the freezing weather, even in summer.

History: Sold as a small child to a slaver, Tod was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken from his home at a very young age. He used his abilities to travel the world and help people.

Motivation: He is currently in port desperately looking for someone to get him out; and marry his sister to traveling adventurers

Ideals: Philantrophist. Bonds: Poor, Immigrant, Mentor, Slave. Occupation: Herbalist

Voice: French accent

Attributes [hide]

Tod Kettlewhistle, Male Halfling Druid 8
Small (2'10") Halfling, Lawful Evil (CR 8)
Armor Class 15
Hit Points 32 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 9 (-1)14 (+2) 14 (+2)14 (+2)
Skills Investigation +5, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Elven, Gnome
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 1400 gp.


Social Check DCs


Diggory Marley, Male Human [Permalink]

Personal [hide]

Description: This man wears a blue coat over a pastel low-cut shirt, and a feathered hat upon his head. He has a penchant for wearing a ring with an oversized sapphire on his left hand. He wears his silver hair up in a very large beehive style do. His thin eyebrows rest above his beady blue eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with unlife at a very young age, Diggory has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy; and money/treasure

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Rich, Immigrant. Occupation: Jeweler

Voice: Slurs words

Attributes [hide]

Diggory Marley, Male Human Barbarian 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 33 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)16 (+3) 13 (+1)13 (+1)
Skills Arcana +6
Senses Passive Perception 11
Languages Common, Druidic, Gnoll, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 3000 sp. Jasper (70 gp).


Social Check DCs


Ulfgar Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and is pretty ugly. His brown hair is greasy and uncared for. His hazel eyes peer out from beneath his top brown hat.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Ulfgar was raised in a hard working conservative environment. When Ulfgar reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now spends his time doing works of charity.

Motivation: Doesn't want to be a Tanner and was forced into it by his family.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Job, Military. Occupation: Tanner

Voice: Irish accent

Attributes [hide]

Ulfgar Battlehammer, Male Dwarf Cleric 1
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)15 (+2) 16 (+3)9 (-1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 160 gp.


Social Check DCs


Kiirith Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'1". He wears a grey vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his grey boots flare out at the collars, and his gloved hand is found clutching a rapier. His copper crest is smooth and relatively long. He wears crescent spectacles with a black brim.

Personality: He is a Armorer first and foremost. He believes firmly that knowledge should be universal. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: When he was but 4 years old his parents immigrated from the south. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has achieved small success as a Armorer.

Motivation: Retire the richest man in the south; and balancing his hectic life and new armorer responsibilities is difficult

Ideals: Entrepeneur. Bonds: Job, Rich, Immigrant, Religious. Occupation: Armorer

Voice: Jittery and nervous

Attributes [hide]

Kiirith Shestendeliath, Male Dragonborn Sorcerer 1
Medium (6'1") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)14 (+2) 9 (-1)18 (+4)
Skills Medicine +1, Performance +6
Senses Passive Perception 9
Languages Common, Sylvan, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 500 sp.


Social Check DCs


Drogo Dalton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His auburn hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.

Personality: He is almost excessively polite to everyone, even when angry. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From his teen years he was always beautiful and desirable, so people have always doted on him. He was always very intelligent and has formed a secret society of freemasons.

Motivation: A deep hatred of dire rats; and he wants revenge against dire rats

Flaws: Shy, Impulsive, Secretive. Bonds: Rich, Attractive, Enemies. Occupation: Shepherd

Voice: Uses lots of figures of speech

Attributes [hide]

Drogo Dalton, Male Human Cleric 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)15 (+2) 13 (+1)9 (-1)
Skills Acrobatics +3, Investigation +4
Senses Passive Perception 11
Languages Common, Aquan, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 110 gp.


Social Check DCs

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