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NPC Generator

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Advanced [show]


Dain Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'4" and wears a blue costume with the symbols of strength on his torso. He has white hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also has developed a complete distrust of the Herbalist profession.

History: He was always a brilliant, if unscrupulous mind. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Logical. Flaws: Disease, Insane. Bonds: Attractive, Job. Occupation: Fletcher

Voice: Dutch accent

Attributes [hide]

Dain Lutgehr, Male Dwarf Druid 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 19 (+4)16 (+3) 17 (+3)11 (+0)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Sylvan, Elven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 20 pp. Cloth of gold vestments (170 gp). Brass mug with jade inlays (400 gp). Cloth of gold vestments (170 gp). 1 Chain shirt.


Social Check DCs


Pikar Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: An older man who is wearing a tight green one piece outfit complete with pants, hood, and a cape, he is not a threatening figure. His tied-back hair is red. This gray eyed southerner is not easily forgotten.

Personality: He exudes charisma. He is a tour de force of persuasion. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born in the south. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture

Ideals: Artistic. Bonds: Attractive, Immigrant, Family, Criminal record. Occupation: Sellsword

Voice: Australian accent

Attributes [hide]

Pikar Glenfellow, Male Halfling Fighter 5
Small (3'4") Halfling, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 25 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)9 (-1) 13 (+1)14 (+2)
Skills History +2, Religion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 3000 sp.


Social Check DCs


Peren Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears just a brown suit. His chestnut hair is styled in orderly dreadlocks. His amber eyes lackadaisically let the world flow into them.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Peren was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He has recently gotten a pet goose that steals things from people.

Motivation: To pay off his debts; and seeks redemption

Flaws: Antagonistic, Impulsive. Bonds: Job, Criminal record, Debt. Occupation: Dyer

Voice: Low and grunting

Attributes [hide]

Peren Koehlanna, Male Elf Warrior 7
Medium (4'7") Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 45 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)15 (+2) 11 (+0)15 (+2)
Skills Investigation +5, Nature +5
Senses Passive Perception 10
Languages Common, Elven, Halfling, Giant
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 200 gp. Gold dragon comb with red garnet eye (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Fire opal pendant on a fine gold chain (2200 gp).


Social Check DCs


Cask Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a brown collared shirt and white pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His fur, while still mostly red, has prominent grey streaks. His eyes are green.

Personality: He is fixated on the number 100. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised in a desert tribe. His father was a mechanic, and taught him how to fix just about anything. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Persistence. Flaws: Ugly, Insane. Bonds: Rich, Nature. Occupation: Layabout

Voice: Scratchy, weak

Attributes [hide]

Cask Of Shadows, Male Tabaxi Monk 3
Medium (6'9") Tabaxi, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)17 (+3) 14 (+2)16 (+3)
Skills Medicine +4, Nature +5
Senses Passive Perception 12
Languages Common, Ignan, Druidic, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1900 sp.


Social Check DCs


Trail In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He wears green leather gloves, a green jacket, and tight pants. He has no fur. He has yellow eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He can't help but pocket interesting objects he comes across

History: Trail was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Trail abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He used his abilities to trick people and travel the world for free.

Motivation: A need for knowledge about a nearby landmark; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Greedy. Bonds: Criminal record, Poor, Adventurer. Occupation: Barber

Voice: Creaky witch voice

Attributes [hide]

Trail In the Wind, Male Tabaxi Barbarian 11
Medium (6'0") Tabaxi, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 109 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)14 (+2) 11 (+0)18 (+4)
Skills Insight +4, Persuasion +8
Senses Passive Perception 10
Languages Common, Ignan, Aquan
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 600 gp. Fiery yellow corundum (1200 gp). Red-brown spinel (160 gp). Eye agate (5 gp). Lapis lazuli (5 gp). Peridot (60 gp). Tourmaline (160 gp). Blue quartz (5 gp). Violet garnet (1500 gp).


Social Check DCs

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