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Advanced [show]


Rangrim Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair, while still mostly brown, has prominent grey streaks. His eyes are violet and catlike.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He comes from a rich western family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he's looking for his big break

Ideals: Fighting, Athletic. Flaws: Secretive. Bonds: Rich, Adventurer. Occupation: Mercenary

Voice: Hissing voice

Attributes [hide]

Rangrim Ungart, Male Dwarf Monk 9
Medium (4'1") Dwarf, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 69 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)9 (-1) 16 (+3)11 (+0)
Skills Medicine +6, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 1400 gp. Peridot (70 gp). Deep green spinel (50 gp). Azurite (5 gp). Golden yellow topaz (1500 gp).


Social Check DCs


Dagger In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears many layers of old clothing at all times. His long yellow fur is drawn into a two foot long braid. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Calm and collected, he is a well trained Butcher. He is obsessed with finding treasure.

History: He was born to loving parents in a slum to the east. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Athletic. Flaws: Ugly, Addict. Bonds: Poor, Job, Adventurer. Occupation: Butcher

Voice: Speaks through clenched teeth

Attributes [hide]

Dagger In the Wind, Male Tabaxi Rogue 2
Medium (5'11") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 18 (+4)12 (+1) 13 (+1)13 (+1)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 380 gp. 1 Buckler.


Social Check DCs


Burgell Munggen, Male Gnome [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His whole body is exceptionally muscular. His blonde hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Burgell was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Burgell was born on a far eastern desert where he grew up under the tutelage of his father, an expert Spice Merchant. He moves from town to town, unable to find a place to settle.

Motivation: A rival would like him out of the picture.

Ideals: Athletic, Joker. Bonds: Attractive, Immigrant, Poor. Occupation: Spice Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Burgell Munggen, Male Gnome Ranger 3
Small (3'5") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)14 (+2) 13 (+1)18 (+4)
Skills Insight +3, Persuasion +6
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 12000 cp.


Social Check DCs


Nimble In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear brown pants and tee shirts. His fur is short and brown. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He does not believe in violence as a means to an end. He is a dedicated Spy but believes his peers are too gung-ho.

History: He was raised in a island tribe. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nimble grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nimble. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture

Ideals: Pacifist. Flaws: Ugly, Racist. Bonds: Nature, Criminal record. Occupation: Spy

Voice: Spits and sputters

Attributes [hide]

Nimble In the Morning, Male Tabaxi Commoner 10
Medium (5'10") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 36 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)15 (+2) 11 (+0)12 (+1)
Skills Performance +5, Religion +6
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3

Possessions: 200 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nelkin Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His black hair is styled in orderly dreadlocks. This gray eyed southerner is not easily forgotten.

Personality: He has a massive crush on the younger sibling of the Barkeep who has hired him part-time. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's attracted to the PC.

Flaws: Antagonistic. Bonds: Has a crush, Rich, Job. Occupation: Barkeep

Voice: growls and snarls, animalistic

Attributes [hide]

Nelkin Wildcloak, Male Halfling Monk 6
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 39 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)17 (+3) 17 (+3)11 (+0)
Skills Insight +6, Persuasion +3
Senses Passive Perception 13
Languages Common, Halfling, Elven, Terran, Goblin
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 1000 gp. Sard (70 gp).


Social Check DCs

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