Nicor Vice, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, typically a more casual-formal manner. He wears a deerstalker hat to cover his moderate length white hair. His eyes are a pleasant red.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born several months after his father was called into army service. He took every job he could get his hands on, but the opportunities for Tieflings in the east were limited. He left for the east, certain he would find work there.
Motivation: To prove his worth to the world; and to find somewhere to settle down
Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Immigrant, Military. Occupation: Sculptor
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 13)
Armor Class 13
Hit Points 54 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
Possessions: 2000 gp. Gold and topaz bottle stopper cork (1500 gp). A roughly beaten golden orb (120 gp). Fire opal pendant on a fine gold chain (1500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).
Naeris Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: This man wears many layers of old clothing at all times. He is muscular with a powerful set of arms. His hair is always cut to a buzz. He wears large thick round spectacles.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions
Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Poor, Nature, Religious. Occupation: Mayor
Voice: Aggressive tone
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Robert Berkeley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears very tight pants and wife beaters, though occasionally he sports a pastel coat. He has dyed his greying silver hair a little too much giving a sharp silver color. He has brown eyes and a pastel hat with a black feather.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in a small island village. His childhood dream was to be a Servant, but he was a colossal failure. He tends to his Masseuse job now, and dutifully fulfills any obligations he has.
Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new masseuse responsibilities is difficult
Ideals: Optimist. Flaws: Secretive. Bonds: Nature, Job, Religious. Occupation: Masseuse
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 51 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Draconic, Gnome
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 2600 gp. Deep green spinel (160 gp). Sard (50 gp).
Norsko Hailey, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Norsko was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now travels the world, in search of power and loot.
Motivation: Wants to open a new tavern; and obtaining odd cultural half-orc artifacts is his passion
Flaws: Ugly. Bonds: Poor, Religious, Adventurer, Mentor, Job. Occupation: Banker
Voice: Old thin voice
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Good (CR 7)
Armor Class 13
Hit Points 31 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon, Elven
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1100 gp. Obsidian (13 gp). Rock crystal (20 gp).
Raymond Shirley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries with him a set of shields, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His hair is red and very short. He wears large thick round spectacles.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. The war was a terrible time for him, and Raymond does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raymond fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Fighting, Philantrophist. Flaws: Depressed. Bonds: Rich, Military. Occupation: Herbalist
Voice: Booming voice
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 160 gp. Citrine (60 gp).
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