Roger Kinsley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears bulky red painted plate armor. His hair is long and golden with streaks of white, and is pulled back with small red clips. His beard is white, braided, and well cared for. His eyes, though not visible through his cowl, are green.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in the north his family was never financially stable. After coming to the age of reason, Roger took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Gifted. Flaws: Impulsive. Bonds: Poor, Guardian, Job. Occupation: Spy
Voice: French accent
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 6)
Armor Class 11
Hit Points 49 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 9 (-1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 300 gp.
Shump Barlow, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He has a large violet mantle and cape that has been intricately interwoven into his black robe. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are hazel and beady.
Personality: He likes to make people angry or surprised. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He got into the Barber business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barber work with an outfit from a few towns over. Barber work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: To be a Stylist again.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Barber
Voice: Switch between two voices
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Evil (CR 15)
Armor Class 11
Hit Points 75 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 2 | 0 |
Possessions: 6000 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). Golden circlet with four aquamarines (3000 gp). Solid gold idol (500 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Old masterpiece painting (600 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). Brass mug with jade inlays (600 gp). Cloth of gold vestments (150 gp). 1 Minor magic item. 1 Minor magic item.
Crampernap Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and sports empty pouches on his belt. His hair is always cut to a buzz. He wears large thick round spectacles.
Personality: He is overprotective of those who hire his services. He is a great chef.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To clean up the streets.
Ideals: Gifted, Entrepeneur. Bonds: Rich, Guardian. Occupation: Bather
Voice: Posh accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 28 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 18 (+4) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 1 Masterwork Light steel shield.
Gruk Wallace, Male Half-Orc [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he is renowned for his bright violet suits and hats. His blonde hair is slicked back into a classic pompadour. His blue eyes peer out from beneath his small violet hat.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in the west to a Farmer, Gruk learned a great deal about his father's area of expertise. In his 14th year, his parents were killed by a illithids raid, leaving Gruk alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Balancing his hectic life and new Farmer responsibilities is difficult.
Ideals: Opinionated. Bonds: Job, Enemies. Occupation: Farmer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Neutral (CR 15)
Armor Class 12
Hit Points 122 (15d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +6
Possessions: 8000 gp. Onyx (60 gp). Moss agate (15 gp). Malachite (15 gp). Smoky quartz (60 gp). Sard (60 gp). Silver pearl (50 gp). Azurite (15 gp). Blue star sapphire (500 gp). Obsidian (15 gp). Black pearl (1600 gp). Black star sapphire (500 gp). Golden yellow topaz (1600 gp). Smoky quartz (60 gp). Smoky quartz (60 gp). Rock crystal (60 gp). 1 Minor magic item. 1 Minor magic item.
Theobald Yardley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man sports brown clothing, slightly heavier than average wear. His white hair is thinning but still full. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: Calm and collected, he is a well trained Blacksmith. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born into a rich family. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has achieved small success as a Blacksmith.
Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and he has money and likes to spend it
Ideals: Justice. Flaws: Ugly. Bonds: Job, Rich, Immigrant. Occupation: Blacksmith
Voice: Hissing voice
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 18 (+4) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 5000 cp.
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