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Advanced [show]


Thamuz Loyalty, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is portly but not overly obese. He has done his best to style his red hair to look like a famous performer. His black unseeing eyes seem to look past you.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a great chef.

History: He was born in the south, but his parents moved at a very young age to the east. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Opinionated, Gifted. Flaws: Disease. Bonds: Rich, Immigrant. Occupation: Detective

Voice: Timid voice

Attributes [hide]

Thamuz Loyalty, Male Tiefling Commoner 7
Medium (6'7") Tiefling, True Neutral (CR 7)
Armor Class 12
Hit Points 39 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)13 (+1) 17 (+3)18 (+4)
Skills History +4, Perception +6
Senses Passive Perception 16
Languages Common, Ignan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Chad L'Fondant, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a simple blue robe with brown stripes complete with hood. His auburn hair is long and unkept. His eyes are likewise violet.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He can't help but pocket interesting objects he comes across

History: Gifted from a young age, Chad studied abroad. His parents enrolled him in a Adept school at a young age so that he could practice his divine talents. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Criminal record, Family. Occupation: Merchant

Voice: Scratchy, weak

Attributes [hide]

Chad L'Fondant, Male Half-Elf Adept 14
Medium (5'10") Half-Elf, Neutral Evil (CR 14)
Armor Class 11
Hit Points 105 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 19 (+4)11 (+0) 10 (+0)11 (+0)
Skills Persuasion +5, Stealth +6
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133

Possessions: 3000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pelt Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it, and sports empty pouches on his belt. His fur is short and yellow. His eyes, though not visible through his cowl, are yellow.

Personality: Always inclined to offer people food he seems plenty friendly. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised in a white middle class family as the only child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now spends his time doing works of charity.

Motivation: To prove his worth to the world; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Ugly, Impulsive, Mundane. Bonds: Military. Occupation: Gardener

Voice: Hard of hearing, loud

Attributes [hide]

Pelt Of Ivory, Male Tabaxi Wizard 6
Medium (6'9") Tabaxi, Neutral Evil (CR 6)
Armor Class 11
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)14 (+2) 11 (+0)12 (+1)
Skills Intimidation +4, Stealth +4
Senses Passive Perception 10
Languages Common, Gnoll, Druidic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 3000 sp. Star rose quartz (40 gp).


Social Check DCs


Nithther Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a colorful flower in his rusty crest. He wears a mask on his face.

Personality: He likes to make people angry or surprised. He has a small toy that he constantly fidgets with.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic, Addict. Bonds: Attractive. Occupation: Architect

Voice: Soft and melodious

Attributes [hide]

Nithther Jerynomonis, Male Dragonborn Barbarian 7
Medium (6'2") Dragonborn, Lawful Good (CR 7)
Armor Class 11
Hit Points 44 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)13 (+1) 11 (+0)11 (+0)
Skills Arcana +4, Investigation +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4

Possessions: 3000 sp. Sardonyx (40 gp). Blue quartz (9 gp). Eye agate (9 gp).


Social Check DCs


Ozyman Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: 3'3" and muscular, this western man wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. With bright white hair and a scraggly beard. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is mildly Halfling supremacist, though he does not identify as such. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his father was called into army service. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Racist. Bonds: Poor, Attractive, Military. Occupation: Knight

Voice: Scratchy, weak

Attributes [hide]

Ozyman Wildcloak, Male Halfling Wizard 15
Small (3'3") Halfling, Chaotic Good (CR 15)
Armor Class 14
Hit Points 62 (15d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Animal Handling +6, Investigation +6
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144444

Possessions: 1000 gp. Gold and topaz bottle stopper cork (1800 gp). Silver chalice with lapis lazuli gems (70 gp). A small bag of saffron. (100 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Brass mug with jade inlays (500 gp). Old masterpiece painting (2000 gp). Cloth of gold vestments (70 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). Finely wrought small gold bracelet (100 gp). Golden circlet with four aquamarines (3000 gp). A roughly beaten golden orb (70 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). Gold and topaz bottle stopper cork (1800 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp).


Social Check DCs

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