Ogbur Hayes, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many pastel ritualistic tattoos. He tends to wear a large green jacket. He wears his chestnut hair up in a very large beehive style do. His eyes are hazel and catlike.
Personality: He has always had a great fascination with Half-Orc culture. He is obsessed with his god.
History: Ogbur lived on a farm with his mother, near the main road leading to a nearby town. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To clean up the streets; and he has a rivalry with the church that dominates his actions
Flaws: Racist. Bonds: Religious, Family, Adventurer, Guardian. Occupation: Butcher
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'3") Half-Orc, True Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +3
Possessions: 6000 cp. Red-brown spinel (50 gp). 1 Masterwork Common Melee.
Kipper Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: This light-skinned male wears professional attire. He is tall, broad shouldered and powerfully built. His hair is blonde and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He pushes his goals aggressively. He is also a coward if confronted.
History: Born to a poor family in the city he treasured whatever gifts he got. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.
Motivation: He is terrified, and will act out of fear; and to get a good night's sleep
Ideals: Philantrophist. Flaws: Insomniac, Fearful. Bonds: Attractive, Poor. Occupation: Animal Trainer
Voice: American accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 7)
Armor Class 14
Hit Points 60 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 17 (+3) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 30 pp. Rock crystal (30 gp). Chrysoberyl (70 gp).
Morgran Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries a battered morningstar and tarnished mace as well. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He will rave to anyone who will listen. He works hard and plays hard.
History: Gifted from a young age, Morgran studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He feels kind of lost in life; and he desires power and/or immortality
Ideals: Fighting, Gifted. Flaws: Insane, Hedonist, Depressed. Bonds: Adventurer. Occupation: Architect
Voice: Dark and ominous
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Rolf Oakes, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a pastel and white robe with the hood down. He is physically well-built. His moppish chestnut hair is in a traditional bowl cut. His amber eyes dart from person to person to random spaces in the air.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born in the north. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better world.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Optimist. Flaws: Racist. Bonds: Religious, Immigrant, Adventurer. Occupation: Spice Merchant
Voice: Low and grunting
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 1000 cp. Brass mug with jade inlays (300 gp).
Erias Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket. His skin is fair and his fingers are delicate and long. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His amber eyes are passionate and lively.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He believes the world needs to unite to get rid of illithids once and for all.
History: Erias was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. Erias abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Disciplined. Bonds: Enemies, Poor, Adventurer. Occupation: Farmer
Voice: Draws out vowels
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 7)
Armor Class 11
Hit Points 67 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 18 (+4) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 500 gp.
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Their contribution stands as a beacon of hope for all adventurers!
