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Druuk Gresham, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears suspenders and violet workpants. His shirt is blue, and he wears a heavy violet leather apron most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'9" when asserting himself. He keeps his long red hair kept up in a rat tail. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: The child of a Mayor, who enjoyed hunting, Druuk was taken on many hunting expeditions. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and several ex partners dislike his way of doing things and want revenge

Flaws: Shy, Fearful. Bonds: Enemies, Nature, Debt. Occupation: Stylist

Voice: Australian accent

Attributes [hide]

Druuk Gresham, Male Half-Orc Fighter 10
Medium (6'9") Half-Orc, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 58 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)8 (-1) 19 (+4)13 (+1)
Skills Nature +3, Stealth +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2

Possessions: 1400 gp.


Social Check DCs


Bucklal Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His long black hair reaches down to his waist. His hazel eyes are slightly larger than normal.

Personality: His tongue was cut out and he uses sign language. Around other people he will do his best to conceal his emotions and appear jolly.

History: A powerful wizard made him what he is. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Flaws: Disease, Shy, Fearful. Bonds: Mentor. Occupation: Animal Trainer

Voice: Deep voice with rolling R's

Attributes [hide]

Bucklal Quickstep, Male Halfling Rogue 11
Small (2'10") Halfling, Chaotic Good (CR 11)
Armor Class 14
Hit Points 31 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)8 (-1) 14 (+2)17 (+3)
Skills Arcana +3, Intimidation +7
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 70 pp. Coral (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Suhnae Withrethin, Male Elf [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants. He has a moderate pudge and is not very fit. He sports a flattop hair cut. He wears a mask on his face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a small toy that he constantly fidgets with.

History: Born to a poor family in the city he treasured whatever gifts he got. His childhood dream was to be a Barber, but he was a colossal failure. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants to open a new tavern

Flaws: Addict. Bonds: Adventurer, Poor, Job, Debt. Occupation: Fortune-teller

Voice: Boston accent

Attributes [hide]

Suhnae Withrethin, Male Elf Ranger 3
Medium (5'5") Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)14 (+2) 15 (+2)12 (+1)
Skills History +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Elven, Aquan, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Merihim Verity, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears silk and lounges about seductively. His silver hair is slicked back into a classic pompadour. He has several tiny amber earrings on each ear.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is lazy and tries to find solutions quickly.

History: Merihim was born with his mother's beautiful face. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: An old rival family wants him found.

Flaws: Lazy. Bonds: Attractive, Rich, Family. Occupation: Server

Voice: Mumbles to self between sentences

Attributes [hide]

Merihim Verity, Male Tiefling Fighter 6
Medium (5'11") Tiefling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 28 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)14 (+2) 14 (+2)19 (+4)
Skills Performance +7, Persuasion +7
Senses Passive Perception 12
Languages Common, Giant, Terran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 5000 sp. A pair of silk slippers encrusted with tiny pearls. (40 gp). A delicate silver chain set with a tourmaline (10 gp). Gold music box (2000 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Half-Plate.


Social Check DCs


Pelt Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, he is an attractive figure. He is wearing the road beaten gear of a warrior. His brown fur is heavily combed to the left. He has amber eyes and a white hat with a brown feather.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born on a small isolated farm. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: A deep hatred of illithids; and he feels threatened by others

Ideals: Fighting. Flaws: Mundane, Fearful. Bonds: Attractive, Enemies, Nature. Occupation: Weaver

Voice: Farmer accent

Attributes [hide]

Pelt Wing, Male Tabaxi Aristocrat 7
Medium (5'0") Tabaxi, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 54 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)16 (+3) 11 (+0)18 (+4)
Skills Intimidation +7, Stealth +7
Senses Passive Perception 10
Languages Common, Auran, Goblin, Druidic
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4

Possessions: 10000 cp. Tourmaline (160 gp). Amber (160 gp). Coral (160 gp). Amethyst (160 gp).


Social Check DCs

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