Cockaby Folkor, Male Gnome [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears a pastel collared shirt and blue pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt, marred by sweets. His hair is cut close to his head. His eyes are hazel and beady.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: The child of a Gardener, who enjoyed hunting, Cockaby was taken on many hunting expeditions. He was taken from his home at a very young age. He used his abilities to travel the world and help people.
Motivation: He feels threatened by others.
Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Nature, Slave. Occupation: Stableman
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 35 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 16 (+3) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Auran, Draconic
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 400 gp.
Igden Garrick, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a black tunic with violet highlights, and long green pants that bunch up around his shoes. His feathered hat is riddled with cuts and holes. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Igden was born on a far northern forest where he grew up under the tutelage of his mother, an expert Priest. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He loathes his own lifestyle; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Immigrant, Rich, Criminal record. Occupation: Priest
Voice: Cold and demanding tone
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 55 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 1400 gp.
Valafar Divinity, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has no hair. His black eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Valafar took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Job, Rich. Occupation: Fisher
Voice: Italian accent
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 2200 sp. Eye agate (16 gp).
Azzakh Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a green and white robe with the hood down. He has a moderate pudge and is not very fit. His bronze crest is slicked back into a classic pompadour. His eyes are likewise gold.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Azzakh was raised in a hard working conservative environment. His first spouse was a Stylist, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has worked as a Mortician like his mother before him.
Motivation: An old rival family wants him found; and marry his sister to traveling adventurers
Ideals: Philantrophist. Bonds: Job, Family. Occupation: Mortician
Voice: Irish accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 17)
Armor Class 11
Hit Points 111 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1
Possessions: 4000 gp. Violet garnet (1000 gp). Amber (130 gp). Banded agate (12 gp). Blue quartz (12 gp). Violet garnet (1000 gp). Eye agate (12 gp). Pink pearl (130 gp). Sardonyx (20 gp). Malachite (12 gp). Eye agate (12 gp). Blue quartz (12 gp). Violet garnet (1000 gp). Brown-green garnet (130 gp). Obsidian (12 gp). Moss agate (12 gp). Deep blue spinel (1000 gp). Star rose quartz (20 gp). Rhodochrosite (12 gp). Deep blue spinel (1000 gp). Rock crystal (20 gp). Azurite (12 gp). Bloodstone (20 gp). Golden yellow topaz (1000 gp). Bloodstone (20 gp). Malachite (12 gp). Citrine (20 gp). Obsidian (12 gp). Golden yellow topaz (1000 gp).
Left-Handed In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. His fur is greying and his face has many wrinkles. He is baby faced.
Personality: While he acts the brute, he is far gentler than he would appear. He is lazy and tries to find solutions quickly.
History: Born to a poor family in the city he treasured whatever gifts he got. At a young age his mother died while driving off some gnolls. His father being the stubborn sort decided to stay and helped train him in greatsword use. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Left-Handed fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and many gnolls want him driven away
Ideals: Fighting. Flaws: Lazy. Bonds: Attractive, Poor, Enemies. Occupation: Fletcher
Voice: Speaks in third person
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 16 (+3) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Terran, Draconic, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 3 Thunderstones.
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Their contribution stands as a beacon of hope for all adventurers!