Carrie Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep pastel leather and dull black iron scale mail. He carries a battered monstrous two handed axe and tarnished glaive as well. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is extraordinarily eccentric. He never wears the same outfit twice, unless he absolutely has to.
History: Carrie was raised in a hard working conservative environment. Like his mother and his brother before him, after school he went straight into learning to become a Spice Merchant. He then took over the family business and is one of the better Spice Merchant for hire.
Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and wants to open a new tavern
Ideals: Fighting, Artistic. Flaws: Insane. Bonds: Attractive, Job. Occupation: Spice Merchant
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 14 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Druidic, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 3000 sp.
Barendd Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: This light-skinned male wears silk and lounges about seductively. He is tall, broad shouldered and powerfully built. His silver hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He dislikes all the random violence that takes place in the south. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's also a talented Barber, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Farmer responsibilities is difficult.
Ideals: Pacifist. Flaws: Insane, Disease. Bonds: Attractive, Job. Occupation: Farmer
Voice: Low range voice
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 12)
Armor Class 13
Hit Points 91 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Giant
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
Possessions: 1000 gp. Cloth of gold vestments (60 gp). Fire opal pendant on a fine gold chain (1200 gp). A silver and pearl hairclip (30 gp). A roughly beaten golden orb (60 gp). Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Srorthen Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears rags and sports a simple walking cane. His scarlet crest is drawn into a tight pony tail with a clover scrunchie. His eyes are likewise red.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in the north his family was never financially stable. When Srorthen reached his early adolescence his Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He struck the Hunter job and began his own company from there.
Motivation: Wants to work out more often; and sabotage a competitor
Ideals: Joker, Gifted, Athletic. Bonds: Poor, Military, Job. Occupation: Hunter
Voice: Italian accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 8)
Armor Class 14
Hit Points 45 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
Possessions: 200 gp. Zircon (50 gp). Hematite (8 gp). Fire opal (400 gp). Brown-green garnet (70 gp). Azurite (8 gp).
Glim Leffery, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses well, typically a more casual-formal manner. His golden hair is kept up in a ponytail inside a wide-brimmed hat. This green eyed southerner is not easily forgotten.
Personality: He is a hateful person. He taunts others and blames them for his problems. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was raised by priests from a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Antagonistic. Bonds: Attractive, Rich, Religious, Mentor. Occupation: Mason
Voice: Sensual and smooth
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Ignan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +4
Possessions: 190 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Old masterpiece painting (400 gp). Silver comb with moonstones (400 gp).
Ethereal Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a green coat with black slacks, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His fur is yellow and curly. His copper eyes peer out from beneath his deerstalker brown hat.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Banker. He's also a talented Bounty Hunter, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and he is content
Flaws: Insomniac, Mundane. Bonds: Enemies, Job. Occupation: Banker
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 12)
Armor Class 12
Hit Points 91 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 17 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Druidic
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 3 |
Possessions: 2000 gp. Star rose quartz (20 gp).
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