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Advanced [show]


Flask Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears pastel painted combat armor at almost all times. His fur is orange, silky, and of moderate length. He has a dull look in his amber eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in a small village he learned the ways of the warrior from his mother. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Professionalism, Logical, Fighting. Bonds: Attractive. Occupation: Soapmaker

Voice: Scottish accent

Attributes [hide]

Flask Grass, Male Tabaxi Commoner 5
Medium (5'11") Tabaxi, True Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 18 (+4)17 (+3) 12 (+1)13 (+1)
Skills Deception +4, Stealth +5
Senses Passive Perception 11
Languages Common, Giant, Infernal, Ignan
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4

Possessions: 700 gp. Jade (100 gp). Rhodochrosite (8 gp). Blue sapphire (400 gp). 1 Minor magic item.


Social Check DCs


Cloak Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who is constantly adorned with expensive silk clothing, often dyed in bright pastel and yellow, and wears rings and necklaces with large, colorful gems, he is not a threatening figure. His lavender fur has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep yellow.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born on a small isolated farm. Through the years after Cloak was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Cloak's father didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Shy, Antagonistic. Bonds: Rich, Mentor, Nature, Job. Occupation: Mortician

Voice: Voice breaks

Attributes [hide]

Cloak Wind, Male Tabaxi Fighter 13
Medium (6'9") Tabaxi, True Neutral (CR 13)
Armor Class 13
Hit Points 82 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)14 (+2) 15 (+2)17 (+3)
Skills Performance +7, Stealth +7
Senses Passive Perception 12
Languages Common, Infernal, Goblin
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3

Possessions: 4000 gp. Malachite (8 gp). Amber (60 gp). Iolite (20 gp). Moss agate (8 gp). Violet garnet (1000 gp). Pink pearl (60 gp). Malachite (8 gp).


Social Check DCs


Gilthur Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a white shirt with thin grey vertical stripes and brown pants. His chestnut hair is knotted and matted. His green eyes are slightly larger than normal.

Personality: He acts crazy and hedonistic. He enjoys reading and quiet.

History: Born in the west his family was never financially stable. He took every job he could get his hands on, but the opportunities for Dwarves in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and to share knowledge with the world

Ideals: Athletic, Logical. Flaws: Hedonist. Bonds: Poor, Immigrant. Occupation: Hunter

Voice: Soft and mumbly

Attributes [hide]

Gilthur Trueanvil, Male Dwarf Expert 12
Medium (3'11") Dwarf, Chaotic Neutral (CR 12)
Armor Class 9
Hit Points 53 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 13 (+1)11 (+0) 14 (+2)12 (+1)
Skills Insight +6, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +8 / 3d10+4, Ranged +3 / 3d10-1, Grapple +4

Possessions: 1000 gp. Aquamarine (1400 gp).


Social Check DCs


Mogg Altham, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is bald on top and has large golden tufts of hair around his ears. His violet eyes are slightly larger than normal.

Personality: He has a massive crush on the younger sibling of the Barber who has hired him part-time. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Mogg grew up listening to his mother's many stories. He was an athlete and attended two major summer competitions. He never won. He now travels the world, in search of power and loot.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Adventurer, Has a crush. Occupation: Barber

Voice: Pronounces O like U

Attributes [hide]

Mogg Altham, Male Half-Orc Wizard 7
Medium (5'5") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 41 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 16 (+3)14 (+2) 13 (+1)15 (+2)
Skills Insight +4, Performance +5
Senses Passive Perception 11
Languages Common, Orc, Ignan, Gnoll
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 400 gp.


Social Check DCs


Veit Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears baggy black pantaloons and a brown scarf, marred by sweets. His hair is cut close to his head. His violet eyes dart from person to person to random spaces in the air.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Further he is a bit of a stoner and is frequently out of it.

History: The child of western immigrants he idolized his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He inherited the family business which he has now maintained for 13 years.

Motivation: To be a Carpenter again; and he'd like to take his coworkers down a peg

Ideals: Persistence. Flaws: Ugly, Addict. Bonds: Immigrant, Job. Occupation: Navigator

Voice: Squeaky

Attributes [hide]

Veit Gorunn, Male Dwarf Wizard 8
Medium (4'5") Dwarf, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 29 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)16 (+3) 17 (+3)15 (+2)
Skills Athletics +6, History +6
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Elven, Draconic
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144433200

Possessions: 10000 cp. Obsidian (11 gp). Azurite (11 gp). Blue star sapphire (1100 gp). 1 Minor magic item.


Social Check DCs

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